{"name":"Spirit of The White Stag: Avatar Form","cr":"2 (450 XP)","types":"Beast","size":"Huge","languages":"Birdfolk, Hedge, Sylvan, Cannot Speak","alignment":"Unaligned","description":"A large glowing white stag seemingly made of light. This creature is a thing of legend said only to appear to those that have dedicated themselves to the restoration and protection of the forests and the life within them. While some Cervan view the spirit of the white stag as an emissary of Cairith the Resolute stories and myths surrounding it paint it more as a spirit of nature itself. A being not dissimilar from the fey as it seems uninterested in the goings of the intelligent or the bipedal creatures of the world and has very specific rules that it follows with an absolute authority. ","suggestedenvironment":"Any forest, deep enough within it to be sufficiently away from cities, towns, or villages. Though it may move closer to a settlement of some kind if it feels threatened or pushed out of its territory. ","ac":"14","hitpoints":"42 [roll:5d12+10]","strength":"16","dexterity":"14","constitution":"14","intelligence":"10","wisdom":"14","charisma":"14","movement":"50","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 14","skills":"[roll:1d20+4|+4]","savingthrows":"","damagevulnerabilities":"Fire, cold-iron and silvered weapons","damageresistances":"","damageimmunities":"Poison","conditionimmunities":"Poison, Charm","spellcasting":"Innate Spellcasting.\r\n\r\nThe Spirit of the White Stag's innate spellcasting ability is Charisma (spell save DC 14). The Spirit of the White Stag can innately cast the following spells, requiring no material components:","atwill":"druidcraft, light","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Charge.\r\n[hr]If The Spirit of the White Stag moves at least 30 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra (1d4 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.","actions":"Bite.\r\nMelee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 3) piercing damage.\r\n\r\nTree Rot: A creature bit by The Spirit of the White Stag must succeed on a DC 13 Constitution saving throw or take (3d6) poison damage, half as much on a save, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes (1d6) poison damage. After three successful saves, the poison ends.\r\n\r\nHooves.\r\nMelee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 3) bludgeoning damage.\r\n\r\nRam.\r\nMelee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 3) bludgeoning damage","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Humblewood Beast","templateId":"21","blockId":"491936","world":"d1979c87-6683-46d7-80d6-8efb262797bd","folder":"","isShared":"on"}