{"name":"Ettercap","cr":"2 (450 XP)","types":"Monstrosity","size":"Medium","languages":"","alignment":"Neutral Evil","description":"","suggestedenvironment":"","ac":"13 (natural armor)","hitpoints":"44 [roll:8d8+8]","strength":"14","dexterity":"15","constitution":"13","intelligence":"7","wisdom":"12","charisma":"8","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"30","senses":"darkvision 60 ft., passive Perception 13","skills":"Perception +3, Stealth +4, Survival +3","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Spider Climb.[\/b] The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.[br]\r\n[br]\r\n[b]Web Sense.[\/b] While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.[br]\r\n[br]\r\n[b]Web Walker.[\/b] The ettercap ignores Movement restrictions caused by webbing.","actions":"[b]Multiattack.[\/b] The ettercap makes two attacks: one with its bite and one with its claws.[br]\r\n[br]\r\n[b]Bite: Melee Weapon Attack.[\/b] +4 to hit, reach 5 ft., one creature. Hit: 6 [roll:1d8+2] piercing damage plus 4 [roll:1d8] poison damage. The target must succeed on a DC 11 Constitution saving throw or be Poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.[br]\r\n[br]\r\n[b]Claws: Melee Weapon Attack.[\/b] +4 to hit, reach 5 ft., one target. Hit: 7 [roll:2d4+2] slashing damage.[br]\r\n[br]\r\n[b]Web (Recharge 5-6).[\/b] Ranged Weapon Attack: +4 to hit, range 30\/60 ft., one Large or smaller creature. Hit: The creature is Restrained by webbing. As an action, the Restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning, poison and psychic damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"504"}