{"name":"Bandit","cr":"1\/8 (25 XP)","types":"Humanoid (any race)","size":"Medium","languages":"any one language (usually Common)","alignment":"Any Non-lawful","description":"[b]Bandits[\/b] rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.","suggestedenvironment":"","ac":"12 (leather armor)","hitpoints":"11 [roll:2d8+2]","strength":"11","dexterity":"12","constitution":"12","intelligence":"10","wisdom":"10","charisma":"10","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 10","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b][i]Scimitar.[\/i][\/b] [i]Melee Weapon Attack:[\/i] +3 to hit, reach 5 ft., one target. [i]Hit:[\/i] 4 [roll:1d6+1] slashing damage.\r\n[br]\r\n[b][i]Light Crossbow.[\/i][\/b] [i]Ranged Weapon Attack:[\/i] +3 to hit, range 80\/320 ft., one target. [i]Hit:[\/i] 5  [roll:1d8+1] piercing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"535"}