{"name":"Ghast","cr":"2 (450 XP)","types":"Undead","size":"Medium","languages":"Common","alignment":"Chaotic Evil","description":"","suggestedenvironment":"","ac":"13","hitpoints":"36 [roll:8d8]","strength":"16","dexterity":"17","constitution":"10","intelligence":"11","wisdom":"10","charisma":"8","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 10","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"necrotic","damageimmunities":"poison","conditionimmunities":"charmed, exhaustion, poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Stench.[\/b] Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.[br]\r\n[br]\r\n[b]Turn Defiance.[\/b] The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.","actions":"[b]Bite.[\/b] Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 [roll:2d8+3] piercing damage.[br]\r\n[br]\r\n[b]Claws.[\/b] Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 [roll:2d6+3] slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Ghouls,Ghoul","templateId":"21","blockId":"547"}