{"name":"Wilbur Soot","cr":"5 (2,300 XP)","types":"Monstrosity","size":"Large","languages":"Common, Undercommon","alignment":"Chaotic Evil","description":"A pale, bruise-colored creature with two abdomens and 12 appendages. The main abdomen is suspended by 8 stretched and torn, spider-like limbs with swollen joints that crack and snap erratically with the creature's movements. The second abdomen shoots upwards, and 4 long tendrils extend from it and violate the air. The creature has many small holes and tumor like protrusions that look like they are trying to escape, stretching its wet skin from underneath. On the main abdomen there extends a circular gaping maw, and sharp extensions trash forth out of it. ","suggestedenvironment":"The Nest","ac":"14 (natural armor)","hitpoints":"72","strength":"10","dexterity":"16","constitution":"18","intelligence":"13","wisdom":"12","charisma":"16","movement":"30","fly":"","hover":"","burrow":"15","swim":"","climb":"30","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 15","skills":"Perception +5, Stealth +9, Deception +6","savingthrows":"","damagevulnerabilities":"Fire","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"[b][i]Spellcasting:[\/i][\/b]The creature is an 8th level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The creature has the following spells prepared:\r\n[br]\r\n[br]\r\n1st level (4 slots): disguise self, silent image, arms of hadar, dissonant whispers\r\n[br]\r\n2nd level (3 slots): alter self, misty step, web\r\n[br]\r\n3rd level (3 slots): hunger of hadar, conjure animals (2 giant spiders), fly\r\n[br]\r\n4th level (2 slots): Evard's black tentacles, greater invisibility","atwill":"[i]dancing lights[\/i]","onceperday":"[i]darkness[\/i], [i]faerie fire[\/i]","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Fey Ancestry.[\/i][\/b] The creature has advantage on saving throws against being Charmed, and magic can\u2019t put the drider to sleep.\r\n[br]\r\n[br]\r\n[b][i]Spider Climb.[\/i][\/b] The creature can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\r\n[br]\r\n[br]\r\n[b][i]Sunlight Sensitivity.[\/i][\/b] While in sunlight, the creature has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.\r\n[br]\r\n[br]\r\n[b][i]Web Walker.[\/i][\/b] The creature ignores movement restrictions caused by webbing.","actions":"[b][i]Multiattack.[\/i][\/b] The creature makes three attacks, either with its mouth tendrils or its legs. It can replace one of those attacks with a bite attack.\r\n[br]\r\n[br]\r\n[b][i]Bite.[\/i][\/b] [i]Melee Weapon Attack:[\/i] +6 to hit, reach 5 ft., one creature. [i]Hit:[\/i] 2 [roll:1d4] piercing damage plus 9 [roll:2d8] poison damage.\r\n[br]\r\n[br]\r\n[b][i]Legs.[\/i][\/b] [i]Melee Weapon Attack:[\/i] +6 to hit, reach 10 ft., one target. [i]Hit:[\/i] 7 [roll:1d8+3] slashing damage.\r\n[br]\r\n[br]\r\n[b][i]Mouth Tendrils.[\/i][\/b] [i]Ranged Weapon Attack:[\/i] +6 to hit, range 30 ft., one target. [i]Hit:[\/i] 7 [roll:1d8+3] piercing damage plus 4 [roll:1d8] poison damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"Tendrils outstretch from the fleshy webbing that ensnares creatures within the lair. Dex save DC 12 to avoid. On a failed save, the creature is restrained until it uses its action to make a successful DC 12 athletics or acrobatics check to break free. \r\n[br]\r\nThe webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"on","templateId":"21","blockId":"565202","world":"91ac2bde-e743-4b55-a2cf-fc168a2b7043","folder":""}