{"name":"Arral Ironfist","race":"Lythari","profession":"","challenge_rating":"8","size":"Medium","languages":"Common, Elvish, Gnomish","alignment":"Chaotic Good","description":"Arral Ironfist is the head of a mercenary group called the Wild Gauntlets. They are part of a larger organization called \"The Gauntlets\" which is a loosely related series of groups of mercenaries across Urur.\r\n\r\nArral is brash but not unreasonable. She acts friendly towards people and will go out of her way to make sure others remain unharmed even if they are her enemies. Arral loves to fight and dance and will take any opportunity to do something physical. ","ideals":"Measure how every action has a consequence.","bonds":"Loves to out-do rivals","flaws":"Secret noble in exile. Child of infamous assassin.","suggested_environments":"","armor_class":"19","hit_points":"80","strength":"20","dexterity":"14","constitution":"17","intelligence":"8","wisdom":"12","charisma":"12","base_movement":"","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"","skills":"Carried Gear (PHB, p. 143): chain mail armor (AC 16), shield (AC +2), javelin, belt pouch, set of traveler's clothes, hunting trap, a staff, trophy from a slain animal. (This load is about 155 lbs.; add 1 lb. per 50 coins carried.)\r\n\r\nMagic Items (DMG p. 135)\r\n[ul]\r\n[li]\u2022 +2 magic warhammer[\/li]\r\n[li]\u2022 [blocklink:572563][\/li]\r\n[li]\u2022 Quaal's feather token (anchor)[\/li]\r\n[li]\u2022 quiver of Ehlonna[\/li]\r\n[li]\u2022 staff of thunder and lightning (a)[\/li]\r\n[li]\u2022 potion of greater healing (4d4+4 hp)[\/li]\r\n[li]\u2022 2 potions of healing (2d4+2 hp)[\/li]\r\n[\/ul]\r\n\r\n(a) Item attuned to character.\r\n\r\n\r\nCoins & Gems: 587 gold pieces (gp); 40 silver pieces (sp); 40 copper pieces (cp); 4 gems (worth 50 gp each)","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Fighter Class Features [PHB p. 70]\r\n\u2022 Fighting Style (Defense)\r\n\r\n\u2022 Second Wind (regain 1d10+8 h.p.)\r\n\r\n\u2022 Action Surge (extra action in turn once betw. short rests)\r\n\r\n\u2022 Improved Critical (crit on 19 or 20)\r\n\r\n\u2022 Extra Attack (2\/attack)\r\n\r\n\u2022 Remarkable Athlete (boost jumping and non-prof. Str, Dex, Con skills)","actions":"+2 Magic Warhammer. Melee Weapon Attack: +10 to hit, reach 5 ft. Hit: 1d8+7 bludgeoning damage. (If used two-handed in melee, does 1d10+7 damage.)\r\n\r\nJavelin. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d6+5 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","tags":"fighter, 8th level, mercenary","isShared":"on","templateId":"3087","blockId":"572556","world":"485fd947-d63d-4a7e-bfcd-5a7b79ca89ec","folder":""}