{"name":"Druid Elder","race":"Humanoid (any race)","profession":"","challenge_rating":"12","size":"Medium","languages":"Any six languages","alignment":"Any","description":"The druid elder has proven themselves as one of the wisest, most powerful members of the druid community. This takes not one great feat, but many. They have shown themselves to be be fair, consistent, even-tempered, and loyal to the clan. A druid elder is first and foremost a leader, but when faced with direct combat they are a force to be feared.","ideals":"Service. I am a servant of my clan. Nothing comes before the good of those I lead.","bonds":"","flaws":"","suggested_environments":"","armor_class":"15","hit_points":"200","strength":"10","dexterity":"14","constitution":"12","intelligence":"20","wisdom":"20","charisma":"16","base_movement":"30","fly_movement":"0","burrow_movement":"0","hover_movement":"0","swim_movement":"10","climb_movement":"15","senses":"Passive perception 12","skills":"Medicine +13 [roll:d20+13], Nature +13[roll:d20+13], Perception +13[roll:d20+13]","saving_throws":"Intelligence +9 [roll:d20+9], Wisdom +9 [roll:d20+9]","damage_vulnerabilities":"","damage_resistances":"damage from spells and nature attacks","damage_immunities":"","condition_immunities":"Charmed","spellcasting":"The Druid Elder is an 18th level spell caster. The Druid Elder has advantage on saving throws agains spells and other magical effects.","cast_at_will":"Create Bonfire, Druidcraft, Guidance, Primal Savagery, Thorn Whip, Thunderclap","cast_one_per_day":"Druid Grove, Plane Shift, Feeblemind, Shapechange","cast_twice_per_day":"","cast_thrice_per_day":"[ol]\r\n[li]Absorb Elements, Charm Person, Cure Wounds, Snare[\/li]\r\n[li]Flame Blade, Hold Person, Summon Beast[\/li]\r\n[li]Feign Death, Plant Growth, Summon Fey[\/li]\r\n[li]Stoneskin, Summon Elemental, Wall of Fire[\/li]\r\n[li]Mass Cure Wounds, Reincarnate, Wrath of Nature[\/li]\r\n[\/ol]\r\n","special_abilities":"As a circle druid you have access to special spells related to your place of origin. These are always prepared.\r\n[table]\r\n[tr]\r\n[th]Origin[\/th]\r\n[th]Known Spells[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]Arctic[\/td]\r\n[td]Hold person, Spike Growth, Sleet Storm, Slow, Freedom of Movement, Ice Storm, Commune with Nature, Cone of Cold[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Coast[\/td]\r\n[td]Mirror Image, Misty Step, Water Breathing, Water Walls, Control Water, Freedom of Movement, Conjure Element, Scrying[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Desert[\/td]\r\n[td]Blur, Silence, Create Food and Water, Protection from Energy, Blight, Hallucinatory Terrain, Insect Plague, Wall of Stone[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Forest[\/td]\r\n[td]Barkskin, Spider Climb, Call Lightening, Plant Growth, Divination, Freedom of Movement, Commune with Nature, Tree Stride[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Grassland[\/td]\r\n[td]Invisibility, Pass Without Trace, Daylight, Haste, Divination, Freedom of Movement, Dream, Insect Plague[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Mountain[\/td]\r\n[td]Spider Climb, Spike Growth, Lightening Bolt, Meld into Stone, Stone Shape, Stoneskin, Passwall, Wall of Stone[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Swamp[\/td]\r\n[td]Darkness, Melf's Acid Arrow, Water Walk, Stinking Cloud, Freedom of Movement, Locate Creature, Insect Plague, Scrying[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Underdark[\/td]\r\n[td]Spider Climb, Web, Gaseous Form, Stinking Cloud, Greater Invisibility, Stone Shape, Cloudkill, Insect Plague[\/td]\r\n[\/tr]\r\n[\/table]\r\n","actions":"Quarterstaff. Melee Attack: +6 to hit [roll:d20+6], reach 5 ft., one target. Hit: 4 [roll: 1d4+2] bludgeoning damage.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","tags":"Druid, Elder, Humanoid","isShared":"on","templateId":"3087","blockId":"589425","world":"1137116a-c14b-4e03-8daf-524034dabf6e","folder":"3803"}