{"name":"mouzo","overview":"mouzo \u00e9 l'aggiunta pi\u00fa recente nella squadra di luogotenenti,non per et\u00e1 in quanto pi\u00fa anziano perfino dei capi,ha saltato il grado di soldato poiche proviene da un altra organizzazione con cui solo barker ha contatti, \u00e9 quindi un vero e proprio mercenario venuto da fuori,non rivelata da barker, la motivazione del suo arrivo era incerta finche non ha mostrato le sue capacit\u00e1 riconquistando la seconda torre, abile tattico \u00e9 decisamente il luogotenete pi\u00fa dotato, la sua presenza \u00e9 pero ancora vista con dubbio dai \"colleghi\" che per\u00f3 hanno tutti dovuto imparare a rispettarlo un po per l'ascedente che sembra avere su barker un po per la sua forte presenza (anche eagle cala il numero di parolacce al secondo in sua presenza), solito a camminare con le mani dietro la schiena \u00e9 estremamente educato e ordinato, risulta un po fuori posto nelle strade della citta bassa...finche non porta le mani davanti al corpo ","skillproficiences":"","toolproficiences":"","lifestyle":"si veste e si ratta bene,l'indispensabile per un qualcuno che si guadagna da vivere col sudore,niente di estremaente lussoso","languages":"common,orchesco","equipment":"[left]Scoundrel[\/left][left]Mouzo : Scoundrel[\/left][left]Male Half Orc, any alignment[\/left][left]Armor Class: 14 (Hide)[\/left][left]Hit Points: 32 (5d8 +10)[\/left][left]Speed: 30ft (9m \/ 6 sqr)[\/left][left]Proficiency: +2[\/left][left]STR[\/left][left]10 (+0)[\/left][left]DEX[\/left][left]16 (+3)[\/left][left]CON[\/left][left]14 (+2)[\/left][left]INT[\/left][left]16 (+3)[\/left][left]WIS[\/left][left]12 (+1)[\/left][left]CHA[\/left][left]15 (+2)[\/left][left]Skills: Intimidation +4 Stealth +5 Investigation +5 Perception +3 Deception +4[\/left][left]Saving Throws: Dexterity +5 Intelligence +5[\/left][left]Challenge: 1 (200 XP)[\/left][left]Actions[\/left][left]Multiattack.The Scoundrel makes two weapon melee attacks or two ranged attacks.[\/left][left]2 Dagger. Melee Weapon Attack +5 to hit, range 20\/60ft, one target. Hit: 5 (1d4 +3 ) piercing damage.[\/left][left]Properties: Thrown: range 20\/60ft, Finesse, Light,[\/left][left]Light Crossbow. Ranged Weapon Attack +5 to hit, range 80\/320ft, one target. Hit: 7 (1d8 +3 ) piercing damage.[\/left][left]Properties: Ammunition: range 80\/320ft, Loading, Two-handed,[\/left][left]Special Abilities[\/left][left]Sneak Attack: Once per turn, the scoundrel can deal 7 (2d6) extra damage to one creature he hits with an attack if the scoundrel has advantage on the attack roll. He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and he doesn't have disadvantage on the attack roll.[\/left][left]Cunning Action: Due to it high agility and cunning he can use a bonus action to take the Dash, Disengage or Hide action.[\/left][left]Tool Proficiency: The scoundrel is proficient with the Thieves' Tools.[\/left][left]Racial Features[\/left][left]Ability Modifiers: +2 Str, +1 Con[\/left][left]Menacing: You have proficiency in the intimidate skill.[\/left][left]Darkvision: 60ft (18m \/ 12sqr)[\/left][left]Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can\u2019t use this feature again until you finish a long rest.[\/left][left]Savage Attack: When you score a critical hit with a melee weapon attack, you can roll one of the weapon \u2019s damage dice one additional time and add it to the extra damage of the critical hit.[\/left][left]Languages: speaks Common and Orc[\/left]","features":"","suggestedcharacteristics":"","traits":"","ideal":"","bond":"","flaw":"","tabledata":"Scoundrel\t\r\nMouzo : Scoundrel\r\nMale Half Orc, any alignment\r\nArmor Class: 14 (Hide)\r\n\r\nHit Points: 32 (5d8 +10)\r\n\r\nSpeed: 30ft (9m \/ 6 sqr)\r\n\r\nProficiency: +2\r\n\r\nSTR\r\n\r\n10 (+0)\r\n\r\nDEX\r\n\r\n16 (+3)\r\n\r\nCON\r\n\r\n14 (+2)\r\n\r\nINT\r\n\r\n16 (+3)\r\n\r\nWIS\r\n\r\n12 (+1)\r\n\r\nCHA\r\n\r\n15 (+2)\r\n\r\nSkills: Intimidation +4 Stealth +5 Investigation +5 Perception +3 Deception +4\r\n\r\nSaving Throws: Dexterity +5 Intelligence +5 \r\n\r\nChallenge: 1 (200 XP) \r\n\r\nActions\r\nMultiattack.The Scoundrel makes two weapon melee attacks or two ranged attacks.\r\n\r\n2 Dagger. Melee Weapon Attack +5 to hit, range 20\/60ft, one target. Hit: 5 (1d4 +3 ) piercing damage.\r\n\r\nProperties: Thrown: range 20\/60ft, Finesse, Light,\r\n\r\nLight Crossbow. Ranged Weapon Attack +5 to hit, range 80\/320ft, one target. Hit: 7 (1d8 +3 ) piercing damage.\r\n\r\nProperties: Ammunition: range 80\/320ft, Loading, Two-handed,\r\n\r\nSpecial Abilities\r\nSneak Attack: Once per turn, the scoundrel can deal 7 (2d6) extra damage to one creature he hits with an attack if the scoundrel has advantage on the attack roll. He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and he doesn't have disadvantage on the attack roll.\r\nCunning Action: Due to it high agility and cunning he can use a bonus action to take the Dash, Disengage or Hide action.\r\nTool Proficiency: The scoundrel is proficient with the Thieves' Tools.\r\nRacial Features\r\nAbility Modifiers: +2 Str, +1 Con\r\n\r\nMenacing: You have proficiency in the intimidate skill.\r\n\r\nDarkvision: 60ft (18m \/ 12sqr)\r\n\r\nRelentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can\u2019t use this feature again until you finish a long rest.\r\n\r\nSavage Attack: When you score a critical hit with a melee weapon attack, you can roll one of the weapon \u2019s damage dice one additional time and add it to the extra damage of the critical hit.\r\n\r\nLanguages: speaks Common and Orc\r\n\r\n","tags":"","isShared":"on","templateId":"24","blockId":"618107","world":"7276b4d5-c5e7-42ac-b8e8-d522c5a04177","folder":"4727"}