{"name":"Bulbott Ti","overview":"","skillproficiences":"Arcana, Investigation, Nature, Perception, Religion, Survival","toolproficiences":"None","lifestyle":"Squalid (1SP)","languages":"Abyssal, Aquan, Celestial, Common, Primordial","equipment":"Arrows,\r\nBackpack,\r\nBedroll,\r\nChest,\r\nClothes (Common),\r\nCrowbar,\r\nDagger,\r\nDire Wolf Meat,\r\nDire Wolf Steak,\r\nHammer,\r\nHoly Symbol,\r\nHoly Water (flask),\r\nLongbow,\r\nManacles,\r\nMess Kit,\r\nMirror (Steel),\r\nOil (flask),\r\nOrange,\r\nRations (1 day),\r\nRope Hempen (50 feet),\r\nShortsword,\r\nSlayer's Shortsword,\r\nStake (Wooden)\r\nTinderbox,\r\nTorch,\r\nWaterskin,","features":"[b][u]Racial Traits[\/u][\/b]\r\n[p][b]Claws[\/b][\/p]\r\n[p]Your claws are natural weapons that deal 1d4 + STR modifier slashing damage, instead of the normal bludgeoning damage for an unarmed strike.[\/p]\r\n[b]Hold Breath[\/b]\r\n[p]You can hold your breath for up to 1 hour at a time.[\/p]\r\n[b]Natural Armor[\/b]\r\n[p]Your shell gives you a base AC of 17 (your DEX modifier does not apply). You can use a shield and apply its bonus as normal.[\/p]\r\n[b]Shell Defense[\/b]\r\n[p]As an action, you can withdraw into your shell to gain a +4 bonus to AC and advantage on STR and CON saving throws. While in your shell, you are prone, your speed is 0, you have disadvantage on DEX saving throws, and you can't take reactions. You can emerge from your shell as a bonus action.[\/p]\r\n[b]Survival Instinct[\/b]\r\n[p]You gain proficiency in the Survival skill.[\/p]\r\n[b][u]Favored Enemy[\/u][\/b]\r\n[p]You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.[\/p]\r\n[b]Monstrosities[\/b]\r\n[p]Monstrosities are monsters in the strictest sense -- frightening creatures that are not ordinary, not truly natural, and almost never benign.\r\nCelestial[\/p]\r\n[b][u]Natural Explorer[\/u][\/b]\r\n[p]You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn\u2019t slow your group\u2019s travel, your group can\u2019t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.[\/p]\r\n[b]Swamp[\/b]\r\n[p]You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.[\/p]\r\n[b][u]Dual Wielder[\/u][\/b]\r\n[p]You add a +1 bonus to AC while you are wielding a separate melee weapon in each hand, can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light, and can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.[\/p]","suggestedcharacteristics":"[p][b]Alignment[\/b] - Neutral Good[\/p]\r\n[p][b]Gender[\/b] - Male[\/p]\r\n[p][b]Hair[\/b] - None[\/p]\r\n[p][b]Eyes[\/b] - Aqua Blue[\/p]\r\n[p][b]Skin[\/b] - Dusty Copper with Orange Tones[\/p]\r\n[p][b]Size[\/b] - Medium[\/p]\r\n[p][b]Age[\/b] - 27[\/p]\r\n[p][b]Height[\/b] - 5'6\"[\/p]\r\n[p][b]Weight[\/b] - 480lb.[\/p]","traits":"I don't run from evil. Evil runs from me.\r\nI put little trust in divine beings.","ideal":"I try to help those in need, no matter the personal cost.\r\nI have a dark calling that puts me above the law.","bond":"There's evil in me, I can feel it. It must never be set free.","flaw":"I assume the worst in people.","tabledata":"","tags":"","templateId":"24","blockId":"706585","world":"","isShared":"on"}