{"name":"wendigo","cr":"3      700xp","types":"undead,monstrosety","size":"Medium","languages":"one language of chose [usually common]","alignment":"Chaotic Evil","description":"the wendigo is a wicton of a curse cast on the wood elf race cast by a foul necromancer whose name was lost to time making wood elves that consume the flesh of another humanoid turn into the foul beast always hungering for more flesh.   ","suggestedenvironment":"mountains,forests and tundras","ac":"16","hitpoints":"[roll:8d8+16]","strength":"15","dexterity":"17","constitution":"14","intelligence":"10","wisdom":"10","charisma":"16","movement":"40","fly":"-1","hover":"","burrow":"","swim":"10","climb":"20","senses":"20m dark vision passive perception 10","skills":"+5 nature,+7 stealth","savingthrows":"+3 con,+2 strength  ","damagevulnerabilities":"fire,radiant","damageresistances":"necrotic","damageimmunities":"cold, poison","conditionimmunities":" charmed, exhaustion, poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"ambusher. The wendigo has advantage on attack rolls against any creature it has surprised.\r\n\r\nMimicry. The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.\r\n\r\nPounce. If the wendigo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the wendigo can make one bite attack against it as a bonus action.\r\n\r\nMasks of the Wild. The wendigo can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.","actions":"Multiattack. The wendigo makes two attacks: one with its bite and one with its claws.\r\n\r\nBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. On a hit, the target must succeed on a DC 13 Constitution saving throw or take an additional 9 (2d8) necrotic damage.\r\n\r\nClaws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.\r\n\r\n","reactions":"","legendaryactions":"","lairdescription":"the wendigos lair usually is a cave full of bones of its victims some wendigos capture wood elves keeping them locked up .Starving them until they die or consume humanoid flesh turning into wendigos themselves      ","lairactions":"the wendigos has no lair actions ","regionaleffects":"the wendigos presence causes  the vegetation to grow more fruit to lure more pray ","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"72618"}