{"name":"Fine Warhorse","cr":"1\/2","types":"Beast","size":"Large","languages":"","alignment":"Any","description":"","suggestedenvironment":"","ac":"12","hitpoints":"20","strength":"18","dexterity":"12","constitution":"13","intelligence":"2","wisdom":"12","charisma":"7","movement":"65","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Passive perception 11","skills":"Trampling charge: If the horse moves at least 20ft. straight toward a creature right before hitting it with a hooves attack, the target must succeed on a DC14 Strength saving throw or be knocked prone. If the target is prone, the horse can take a bonus action to make another attack with its hooves against the target. Dash: Fine Warhorse may take the dash feature with only a short rest in between uses.","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"Hooves. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 2d6+4 bludgeoning damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"72745"}