{"name":"Molotov Cocktails","type":"Explosive","attunement":"","properties":"Thrown, Burst 5 (DC 13)","armortype":"None","ac":"","strengthrequirement":"","weapontype":"None","damage":"2d6","secondarydamage":"1d6*","damagetype":"Fire","range":"20\/50 ft","description":"[b]Burst:[\/b] This attack has an area of effect of 5 ft. beyond the immediate location it hits and burns in that area for 1d4 turns.  All creatures in that area must make a Dexterity Save (DC 13). Creatures in the burst range take 2d6 fire damage, half on a successful save.  All creatures that start their turn or pass through the area take 1d6 damage and must make a Dexterity Save (DC 13) or catch on fire.\r\n\r\n*If a target is hit directly with the Molotov Cocktail, it will take 1d6 Bludgeoning damage then catch on fire, taking an immediate 2d6 fire damage.","rarity":"Uncommon","cost":"","weight":"1","source":"Edward Wilson through Icygeek","image":"","tabledata":"","tags":"D20,Explosive","isShared":"1","templateId":"18"}