{"player":"","name":"Caius Forester","race":"Half-Elf","imageid":"","class_and_level":"Ranger 3","size":"M","age":"27","gender":"M","alignment":"CG","deity":"Bel","homeland":"Tir Bannoc","domain":"","height":"5'6\"","weight":"168 Lbs. ","hair_color":"Brown","eye_color":"Brown","xp":"","strength":"15","dexterity":"19","constitution":"10","intelligence":"7","wisdom":"14","charisma":"8","total_health":"26","hd":"3","damage_reduction":"","spell_resistance":"","armor_ac_modifier":"4","shield_ac_modifier":"1","dex_ac_modifier":"","size_ac_modifier":"0","natural_ac_modifier":"","deflection_ac_modifier":"","misc_ac_modifier":"","fortitude_save_base":"3","fortitude_save_magic_modifier":"","fortitude_save_misc_modifier":"","temporary_fortitude_save_modifier":"","reflex_save_base":"3","reflex_save_magic_modifier":"","reflex_save_misc_modifier":"","temporary_reflex_save_modifier":"","will_save_base":"1","will_save_magic_modifier":"","will_save_misc_modifier":"","temporary_will_save_modifier":"","save_notes":"+2 to saves verses enchantments ","base_attack_bonus":"3","initiative_dex_modifier":"","initiative_modifier":"4","cmb_bab_modifier":"","cmb_str_modifier":"","cmb_size_modifier":"","cmb_modifier":"5","cmd_bab_modifier":"","cmd_str_modifier":"","cmd_dex_modifier":"","cmd_size_modifier":"","cmd_modifier":"19","weapon_table":"Selwyn | +8 | 18-20 \/ x2 | P | Melee | - | 1d8+2;\r\n\r\nDueling Dagger | +7 | 19-20 \/ x2 | P | Melee | - | 1d4;\r\n\r\nComposite Longbow +2 | +7 | x3 | P | 110 Ft. | 40 | 1d8+2;","armor_table":"Chain Coat | +4 | Medium | -2 | 30% | 20 Lbs. | +5 Maximum Dex","known_spells":"","spell_per_day":"","bonus_spells":"","spell_dc":"","spellbook_txt":"","spell_notes":"","speed_base":"30","speed_armor":"","speed_fly":"","speed_swim":"","speed_climb":"","speed_burrow":"","acrobatics_att_modifier":"","acrobatics_rank":"","acrobatics_modifier":"","appraise_att_modifier":"","appraise_rank":"","appraise_modifier":"","bluff_att_modifier":"","bluff_rank":"","bluff_modifier":"","climb_att_modifier":"","climb_rank":"","climb_modifier":"","craft_1_name":"","craft_1_att_modifier":"","craft_1_rank":"","craft_1_modifier":"","craft_2_name":"","craft_2_att_modifier":"","craft_2_rank":"","craft_2_modifier":"","craft_3_name":"","craft_3_att_modifier":"","craft_3_rank":"","craft_3_modifier":"","craft_4_name":"","craft_4_att_modifier":"","craft_4_rank":"","craft_4_modifier":"","craft_5_name":"","craft_5_att_modifier":"","craft_5_rank":"","craft_5_modifier":"","diplomacy_att_modifier":"","diplomacy_rank":"","diplomacy_modifier":"","disable_device_att_modifier":"","disable_device_rank":"","disable_device_modifier":"","disguise_att_modifier":"","disguise_rank":"","disguise_modifier":"","escape_artist_att_modifier":"","escape_artist_rank":"","escape_artist_modifier":"","fly_att_modifier":"","fly_rank":"","fly_modifier":"","handle_animal_att_modifier":"","handle_animal_rank":"6","handle_animal_modifier":"","heal_att_modifier":"","heal_rank":"","heal_modifier":"","intimidate_att_modifier":"","intimidate_rank":"","intimidate_modifier":"","know_1_att_modifier":"","know_1_rank":"","know_1_modifier":"","know_2_att_modifier":"","know_2_rank":"","know_2_modifier":"","know_3_att_modifier":"","know_3_rank":"","know_3_modifier":"","know_4_att_modifier":"","know_4_rank":"","know_4_modifier":"","know_5_att_modifier":"","know_5_rank":"","know_5_modifier":"","know_6_att_modifier":"","know_6_rank":"","know_6_modifier":"","know_7_att_modifier":"","know_7_rank":"","know_7_modifier":"","know_8_att_modifier":"","know_8_rank":"","know_8_modifier":"","know_9_att_modifier":"","know_9_rank":"","know_9_modifier":"","know_10_att_modifier":"","know_10_rank":"","know_10_modifier":"","linguistics_att_modifier":"","linguistics_rank":"","linguistics_modifier":"","perception_att_modifier":"","perception_rank":"6","perception_modifier":"2","perform_1_name":"","perform_1_att_modifier":"","perform_1_rank":"","perform_1_modifier":"","perform_2_name":"","perform_2_att_modifier":"","perform_2_rank":"","perform_2_modifier":"","perform_3_name":"","perform_3_att_modifier":"","perform_3_rank":"","perform_3_modifier":"","perform_4_name":"","perform_4_att_modifier":"","perform_4_rank":"","perform_4_modifier":"","perform_5_name":"","perform_5_att_modifier":"","perform_5_rank":"","perform_5_modifier":"","prof_1_name":"","prof_1_att_modifier":"","prof_1_rank":"","prof_1_modifier":"","prof_2_name":"","prof_2_att_modifier":"","prof_2_rank":"","prof_2_modifier":"","prof_3_name":"","prof_3_att_modifier":"","prof_3_rank":"","prof_3_modifier":"","prof_4_name":"","prof_4_att_modifier":"","prof_4_rank":"","prof_4_modifier":"","prof_5_name":"","prof_5_att_modifier":"","prof_5_rank":"","prof_5_modifier":"","ride_att_modifier":"","ride_rank":"","ride_modifier":"","sense_motive_att_modifier":"","sense_motive_rank":"","sense_motive_modifier":"","sleight_of_hand_att_modifier":"","sleight_of_hand_rank":"","sleight_of_hand_modifier":"","spellcraft_att_modifier":"","spellcraft_rank":"","spellcraft_modifier":"","stealth_att_modifier":"","stealth_rank":"6","stealth_modifier":"","survival_att_modifier":"","survival_rank":"7","survival_modifier":"2","swim_att_modifier":"","swim_rank":"","swim_modifier":"","use_magic_device_att_modifier":"","use_magic_device_rank":"","use_magic_device_modifier":"","skill_notes":"","feats":"(3): Two-Weapon Fighting, Quick Draw, Weapon Finesse, Endurance, Skill Focus: Survival","special_abilities":"Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.\r\nAdaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.\r\nKeen Senses: Half-elves receive a +2 racial bonus on Perception checks.\r\nLow-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.","traits":"","languages":"Common, Elven","arms_and_equipment_txt":"","class_features_txt":"","creatures_and_mounts_txt":"","possessions_and_property_txt":"","retinue_txt":"","arms_and_equipment":"Selwyn (masterwork elven rapier), Dueling Dagger, Composite Longbow +2, Chain Coat","class_features":"Favored Enemy: Humanoid (Human) - +2 bonus on Bluff, Knowledge, Perception, Sense Motive, Survival checks  and +2 attack and damage rolls against humans. \r\n\r\nA ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.\r\n\r\nA ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.\r\n\r\nTo use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.\r\n\r\nThe ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a \u20134 penalty on the check.\r\n\r\nFavored Terrain: Forest - The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).","creatures_and_mounts":"","possessions_and_property":"Leather quiver, 40 arrows","retinue":"Sir Gavin Hunt, errant shadow knight","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","tags":"","templateId":"947","blockId":"742777","world":"","isShared":"on"}