{"name":"Stonewing: Avatar Form","cr":"2 (450 XP)","types":"Beast","size":"Large","languages":"Giant Eagle","alignment":"Neutral","description":"A large stone bird","suggestedenvironment":"","ac":"18","hitpoints":"60","strength":"16","dexterity":"14","constitution":"14","intelligence":"8","wisdom":"8","charisma":"8","movement":"20","fly":"40","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 9","skills":"[roll:1d20+4|+4]","savingthrows":"Strength +6, Dexterity +5","damagevulnerabilities":"Poison","damageresistances":"Bludgeoning, Slashing, and Piercing. ","damageimmunities":"Poison","conditionimmunities":"Charm. Frightened.","spellcasting":"Innate Spellcasting.\r\n[hr]\r\nStonewing's innate spellcasting ability is Charisma (spell save DC 9). Stonewing can innately cast the following spells, requiring no material components:","atwill":"Thaumaturgy, True Strike","onceperday":"Thunderwave, Command","twiceperday":"","thriceperday":"","specialabilities":"Speak with Beasts\r\n[hr]Stonewing can communicate with beasts as if they shared a language.\r\n\r\nUnmoving and Unseen\r\n[hr]When Stonewing is unmoving they are indistinguishable from normal rock outcroppings.\r\n\r\n\r\nMighty Swing\r\n[hr]When Stonewing attacks without moving during its turn, it makes its claw attack with advantage.\r\n\r\nStone Feathers\r\n[hr]A creature takes 4 (1d8) piercing damage at the start of its turn while it is grappling Stonewing .\r\n","actions":"Multiattack.\r\n[hr]Stonewing can make one bite attack and one claw attack.\r\n\r\nBite\r\n[hr]Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage.\r\n\r\nClaw\r\n[hr]Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: (1d8 + 2) slashing damage.\r\n\r\nGust\r\n[hr]Stonewing blasts their wings together and pushes everything in a 30ft cone in front of them 30ft back unless they make a Strength check DC 15.\r\n\r\n","reactions":"Stone Glare\r\n[hr]Stonewing can use their reaction to intimidate any attacker that tries to attack them or anyone adjacent to them. They must make a Charisma save DC12 or else they are frightened and instead of attacking they use their action to dash away from Stonewing.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Humblewood Beast","templateId":"21","blockId":"776133","world":"d1979c87-6683-46d7-80d6-8efb262797bd","folder":"","isShared":"on"}