{"name":"Dracolich Husk","challenge_rating":"12 (8,400 XP)","xp":"","types":"Dracon Undead","pb":"","size":"Tiny","sizer":"NONE","languages":"Understands Common, Draconic, and Undead but can't speak","alignment":"Unaligned","description":"The animated, soul-less husk of a Dracolich.","suggested_environments":"","armor_class":"18 (Natural Armor)","hit_points":"200 [roll:18d12+83]","strength":"25","dexterity":"10","constitution":"21","intelligence":"8","wisdom":"13","charisma":"20","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"80","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Blindsight 30ft., Darkvision 120 ft., Passive Perception 18","skills":"Perception +8, Stealth +4","saving_throws":"Dex +4, Con +9, Wis +4, Cha +8","damage_vulnerabilities":"Radiant, psychic","damage_resistances":"Cold","damage_immunities":"Poison, Necrotic","condition_immunities":"Charmed, Frightened, Paralyzed, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Auto-Legendary Resistance.[\/b]  A Dracolich Husk will succeed on the first 3 saving throws it makes, that day\r\n[br][b]Magic Resistance.[\/b] The dracolich has advantage on saving throws against spells and other magical effects.","actions":"[b]Multiattack.[\/b] The Dracolich Husk makes three attacks: one with its bite and two with its claws.\r\n \r\n[i][b]Bite.[\/b] Melee Weapon Attack:[\/i] +11 to hit, reach 10 ft., one target. Hit: 15 [roll:2d10+4] piercing damage plus 3 [roll:1d6] necrotic\/poison damage.\r\n \r\n[i][b]Claw.[\/b] Melee Weapon Attack:[\/i] +11 to hit, reach 5 ft., one target. Hit: 11 [roll:2d6+4] slashing damage.\r\n\r\n[i][b]Tail.[\/b] Melee Weapon Attack:[\/i] +11 to hit, reach 15 ft., one target. Hit: 13 [roll:2d8+4 bludgeoning damage.\r\n\r\n[b]Creating Rot Breath (Recharge 5\u20136).[\/b] The Dracolich Husk exhales a cloud of death and decay in a 60-foot cone. The cloud persists in that space for 1 minute and can harm the Dracolich husk. [br]Each creature in that area must make a DC 17 Constitution saving throw, taking 14 [roll:4d6] necrotic\/poison damage on a fail or half as much damage on a success. Failing this save also causes them to be exempt from the following effect until the end of their next turn.\r\n[br]Any creature that [b]starts or ends[\/b] its turn within the cloud must make a DC 17 Constitution saving throw or [tooltip: This can stack]have their movement reduced by 5ft for 3 rounds[\/tooltip] and takes necrotic\/poison damage equal to 10% of their original maximum hp.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"world of excal-heim","tags":"9.20, D.grave, Horror","isShared":"on","templateId":"2991","blockId":"788268","world":"e9b43e33-c3aa-41d2-93b5-8155ba14e28c","folder":"79"}