{"name":"Xenomorph queen","cr":"19","types":"Monstrosity","size":"Gargantuan","languages":"None","alignment":"Unaligned","description":"Queens are much larger than Drones and Warriors. They stand approximately twenty feet tall at the hip. They have twin sets of arms and are built more similarly to a large theropod dinosaur than a humanoid. They also have a much larger braincase than the average adult Xenomorph, protected by a large crest above their heads. They have a slightly stronger tail, which can be used as a weapon, along with their limbs and an inner jaw, as shown in the climactic battle with Ripley in Aliens. Due to their immense size, they are extremely strong.","suggestedenvironment":"Any","ac":"19 (natural Armor)","hitpoints":"313 hp [roll: 19d20+114]","strength":"24","dexterity":"12","constitution":"23","intelligence":"17","wisdom":"11","charisma":"5","movement":"40","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Blindsight 120, passive Perception 22","skills":"Athletics +19, Perception +12","savingthrows":"Str +13, Con +12, Int +9","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"Blinded, charmed, frightened","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[p][b]Acidic Blood.[\/b] Any nonmagical weapon made of metal that hits the queen corrodes. After dealing with damage, the weapon takes a permanent and cumulative -1 to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the queen is destroyed after dealing with damage.[\/p]\r\n[p][b]Hive Mind.[\/b] The Xenomorph queen can communicate and coordinate with all drones, knights, face huggers, and monstrosities in her hive, no matter the distance, instantaneously.[\/p]\r\n[p][b]Egg Birthing.[\/b] The Xenomorph queen can lay 1d4 eggs per hour. The eggs reach maturity in 7 days at which point they can hatch into face huggers or remain dormant until disturbed.[\/p]\r\n[p][b]Grappler.[\/b] When the xenomorph queen lands an attack with her claws on a target, she can attempt to grapple the target as a bonus action. If the target is grappled, it can use its action to attempt to escape and must meet a DC 19.[\/p]\r\n\r\n\r\n.","actions":"[p][b]Multiattack.[\/b] The queen can make 3 claw attacks, or one claw and either one tail spear or little mouth.[\/p]\r\n[p][b]Claw.[\/b] Melee weapon attack: +13 to hit, reach 10 ft, one target. Hit: 20 [roll: 3d8+7] slashing damage.[\/p]\r\n[p][b]Tail Spear.[\/b] Melee weapon attack: +13 to hit, reach 15 ft, one target. Hit: 45 [roll: 7d10+7] piercing damage.[\/p]\r\n[p][b]Little Mouth.[\/b] Melee weapon attack: +13 to hit, one target that is grappled by the queen. Hit: 35 [roll: 8d6+7] piercing damage, and 28 [roll: 8d6] acid damage.[\/p]\r\n[p][b]Frightful Presence.[\/b] The xenomorph queen shrieks into the air. Each creature of her choice that is within 120 ft of her must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the queen's frightful presence for the next 24 hours.[\/p]\r\n","reactions":"","legendaryactions":"[p]The xenomorph queen can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The xenomorph queen regains spent legendary actions at the start of its turn.[\/p]\r\n[p][b]Claw: 1 action.[\/b] The xenomorph queen makes a claw attack at a target within range.[\/p]\r\n[p][b]Xenomorph Fury: 2 actions.[\/b] The xenomorph queen sends out a mental shriek to one xenomorph of her choosing within 60 ft. Durning that xenomorphs next turn all attacks are rolled with one extra damage die.[\/p]\r\n[p][b]Forced Evolution: 3 actions.[\/b] The xenomorph queen forces a xenomorph drone within 60 ft, of her to undergo forced evolution. The drone enters a cocoon-like state and after one round emerges as any xenomorph monstrosity up to a  CR 6.[\/p]\r\n","lairdescription":"","lairactions":"On initiative count 20 (losing initiative ties), the queen can take a lair action to cause one of the following lair effects: the queen can't use the same effect two rounds in a row:\r\n[ul]\r\n[li]The queen shrieks into the air. 1d4 Drones crawl form the walls and join the fight.[\/li]\r\n[li]The queen shrieks into the air. 1d4 Face Hugger's hatch and join the fight.[\/li]\r\n[li]The queen shrieks into the air. A section of the floor 40 ft in radius begins accumulating a viscous slime like substance. Any non-xenomorph creature attempting to cross the section must move at half speed or succeed on a DC 15 Dexterity check every 15 ft or fall prone.[\/li]\r\n[\/ul]\r\n\r\n\r\n.","regionaleffects":"","image":"309610","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"83177"}