{"name":"Mercenary Dagger","cr":"1\/2 (100 XP)","types":"humanoid (any race)","size":"Medium","languages":"any one language (usually Common)","alignment":"Any","description":"","suggestedenvironment":"","ac":"14 (Studded leather)","hitpoints":"16 ([roll:2d8+2])","strength":"11","dexterity":"14","constitution":"12","intelligence":"10","wisdom":"11","charisma":"10","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 12","skills":"Perception +2","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[i][b]Sneak Attack[\/b][\/i]\r\nOnce per turn, the mercenary can deal an extra 1d6 damage to one creature he hits with an attack if he has advantage on an attack roll using a finesse or a ranged weapon.\r\n\r\nHe doesn\u2019t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn\u2019t incapacitated, and he doesn\u2019t have disadvantage on the attack roll.","actions":"[i][b]Shortbow[\/b] Ranged Weapon Attack:[\/i] +4 to hit, range 80\/320 ft., one target. [i]Hit:[\/i] ([roll:1d6 + 2]) piercing damage.\r\n\r\n[i][b]Dagger[\/b] Melee or Ranged Weapon Attack:[\/i] +4 to hit, reach 5 ft. or range 20\/60 ft., one target. [i]Hit:[\/i] ([roll:1d4 + 2]) piercing damage.\r\n","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"83603"}