{"name":"Zesteel of Shadow (Ghost)","class":"Rogue","level":"1","background":"Survivor","race":"Human Variant - drowblood","alignment":"Chaotic Neutral","ac":"15","initiative":"8","speed":"40","hitpoints":"9","hitdice":"8","hitdicenumber":"1","strength":"12","dexterity":"16","constitution":"12","intelligence":"12","wisdom":"16","charisma":"12","passivewisdom":"17","proficiencybonus":"2","str_save":"1","dex_save":"5","con_save":"1","int_save":"3","wis_save":"3","cha_save":"1","acrobatics":"5","animalhandling":"3","arcana":"1","athletics":"3","deception":"1","history":"1","insight":"5","intimidation":"1","investigation":"3","medicine":"3","nature":"1","perception":"7","performance":"1","persuasion":"1","religion":"1","sleightofhands":"3","stealth":"7","survival":"3","proficiences":"Common, Elvish, Drow-sign\r\nSimple weapons, hand crossbow, Longswords, Rapier, Short sword, Thieves tools, Thieves Cant","features":"Alert:+5 Initiative, can't be surprised while conscious, Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you.\r\n\r\nMobile: +10ft movement, When you dash difficult terrain doesn't affect your movement, targets you've attacked that around cannot take an attack of opportunity for the rest of that turn.\r\n\r\nSentinel: Hitting a target with an Attack of Opportunity; their speed becomes Zero, still get an AoO even if target Disengages, targets without this feat that attack another target than you grants you your Reaction to hit them.\r\n\r\nSkulker: You can try to hide when you are lightly obscured from the creature from which you are hiding.\r\nWhen you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position.\r\nDim light doesn\u2019t impose disadvantage on your Wisdom (Perception) checks relying on sight. ","attackstable":"Daggers | [roll:1d20+5] | [roll:1d4+3] | Slashing\/Piercing \r\nShort sword | [roll:1d20+5] | [roll:1d6+3] | Slashing\/Piercing\r\nShort bow | [roll:1d20+5] | [roll:1d6+3] | Piercing","attacks":"","spellcasting":"","traits":"Antagonistic, snarky, cold-calculated.","ideal":"Being unseen is being safe. To make a world that is safe for people like his sister. And reign vengeance on those whom are like your parents murders.","bond":"Arms length, only works with people if it's beneficial. If you're family, you mean the world.","flaw":"Apathetic, cold calculated.","spellbook_0":"","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"","feats":"","cp":"","sp":"","ep":"","gp":"160","pp":"","equipment":"Thieves tools, Studded Leather (12+dex), Daggers x 10, Short bow, Quiver 20\/20, Short swords x 2, Back Pack, Family Journal, Mask of the Dishonored (magic item), Bedroll, Flint and Tender, 3 dry sets clothing, Wand of Prestidigitation (4 charges, recharges 1d4 every morning)\r\n\r\nMask of the Dishonored (The Silent Night): a mask that can magically take 3 different forms.\r\nAnonymous- DC 15 perception check for people to take note of you\r\nThe Void- negates additional stealth check when making perception checks while hidden\r\nThe face of Death: DC 13 fear check out of combat. DC 16 fear check during surprise round of all creatures that can see you, or when stepping out of hiding.","inspiration":"","class_resources":"","hitpoints_current":"","hitpoints_temp":"","hitpoints_temp_current":"","conditions":"","xp":"","xp_to_next_level":"","hit_dice_used":"","spellslot_1":"","spellslot_2":"","spellslot_3":"","spellslot_4":"","spellslot_5":"","spellslot_6":"","spellslot_7":"","spellslot_8":"","spellslot_9":"","tags":"","templateId":"26","blockId":"84411","isShared":"1"}