{"name":"Guard","cr":"1\/8","types":"Humanoid","size":"Medium","languages":"Any One Language (Usually Common)","alignment":"Any","description":"Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.","suggestedenvironment":"","ac":"16 (Chain Shirt, Shield)","hitpoints":"11 ([roll:2d8+2])","strength":"13","dexterity":"12","constitution":"12","intelligence":"10","wisdom":"11","charisma":"10","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Passive Perception 12","skills":"Perception +2","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Spear.[\/b] Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20\/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"88350","isShared":"1"}