{"name":"College of Whispers","overview":"[quote]\r\nMost folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like any other bard, sharing news, singing songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover secrets and turn them against others through extortion and threats.\r\n\r\nMany other bards hate the College of Whispers, viewing it as a parasite that uses the bards\u2019 reputation to acquire wealth and power. For this reason, these bards rarely reveal their true nature unless they must. They typically claim to follow some other college, or keep their true nature secret in order to better infiltrate and exploit royal courts and other settings of power.[\/quote]\r\n\r\n[right]Source: Xanathar's Guide to Everything[\/right]","skillproficiences":"","toolproficiences":"","lifestyle":"","languages":"","equipment":"","features":"[h2]Psychic Blades[\/h2]\r\nWhen you join the College of Whispers at 3rd level, you gain the ability to make your weapon attacks magically toxic to a creature's mind.\r\n\r\nWhen you hit a creature with a weapon attack, you can expend one use of your Bardic Inspiration to deal an additional 2d6 psychic damage to that target. You can do so only once per round on your turn.\r\n\r\nThe psychic damage increases when you reach certain levels in this class, increasing to 3d6 at 5th level, 5d6 at 10th level, and 8d6 at 15th level.\r\n\r\n[h2]Words of Terror[\/h2]\r\nAt 3rd level, you learn to infuse innocent-seeming words with an insidious magic that can inspire terror.\r\n\r\nIf you speak to a humanoid alone for at least 1 minute, you can attempt to seed paranoia and fear into its mind. At the end of the conversation, the target must succeed on a Wisdom saving throw against your spell save DC or be frightened of you or another creature of your choice. The target is frightened in this way for 1 hour, until it is attacked or damaged, or until it witnesses its allies being attacked or damaged.\r\n\r\nIf the target succeeds on its saving throw, the target has no hint that you tried to frighten it.\r\n\r\nOnce you use this feature, you can\u2019t use it again until you finish a short rest or long rest.\r\n\r\n[h2]Mantle of Whispers[\/h2]\r\nAt 6th level, you gain the ability to adopt a humanoid's persona. When a humanoid dies within 30 feet of you, you can magically capture its shadow using your reaction. You retain this shadow until you use it or you finish a long rest.\r\n\r\nYou can use the shadow as an action. When you do so, it vanishes, magically transforming into a disguise that appears on you. You now look like the dead person, but healthy and alive. This disguise lasts for 1 hour or until you end it as a bonus action.\r\n\r\nWhile you're in the disguise, you gain access to all information that the humanoid would freely share with a casual acquaintance. Such information includes general details on its background and personal life, but doesn't include secrets. The information is enough that you can pass yourself off as the person by drawing on its memories.\r\n\r\nAnother creature can see through this disguise by succeeding on a Wisdom (Insight) check contested by your Charisma (Deception) check. You gain a +5 bonus to your check.\r\n\r\nOnce you capture a shadow with this feature, you can't capture another one with it until you finish a short or long rest.\r\n\r\n[h2]Shadow Lore[\/h2]\r\nAt 14th level, you gain the ability to weave dark magic into your words and tap into a creature\u2019s deepest fears.\r\n\r\nAs an action, you magically whisper a phrase that only one creature of your choice within 30 feet of you can hear. The target must make a Wisdom saving throw against your spell save DC. It automatically succeeds if it doesn\u2019t share a language with you or if it can\u2019t hear you. On a successful saving throw, your whisper sounds like unintelligible mumbling and has no effect.\r\n\r\nIf the target fails its saving throw, it is charmed by you for the next 8 hours or until you or your allies attack or damage it. It interprets the whispers as a description of its most mortifying secret.\r\n\r\nWhile you gain no knowledge of this secret, the target is convinced you know it. While charmed in this way, the creature obeys your commands for fear that you will reveal its secret. It won\u2019t risk its life for you or fight for you, unless it was already inclined to do so. It grants you favors and gifts it would offer to a close friend.\r\n\r\nWhen the effect ends, the creature has no understanding of why it held you in such fear.\r\n\r\nOnce you use this feature, you can\u2019t use it again until you finish a long rest.","suggestedcharacteristics":"","traits":"","ideal":"","bond":"","flaw":"","tabledata":"","tags":"Bard","isShared":"on","templateId":"24","blockId":"981410","world":"3e63a766-c8aa-4bf7-8476-8e3299c8b5f8","folder":"13743"}