Mad God's Mark
You were transformed in some small way by your stay in the Shivering Isles and gained the mad god's mark, determined by rolling on the Mad God's Mark table.
| d8 |
Mad God's Mark |
| 1 |
Your eyes swirl with iridescent colors. |
| 2 |
You have a sweet scent, like that of nectar or honey. |
| 3 |
Your ears are covered with soft tufts of fur. |
| 4 |
Your skin sparkles in moonlight. |
| 5 |
Flowers either bloom or wilt (your choice) in your presence. |
| 6 |
Your hair is made of vines or brambles and grows back to normal length within 1 hour of being cut. |
| 7 |
You have a tail like that of a dog or another animal. |
| 8 |
You have long whiskers like those of a cat. |
Madhouse Visitor
Whenever you're sound asleep or in a deep trance during a long rest, a daedra of the Shivering Isles might pay you a visit, if the DM wishes it. Determine the spirit's form by rolling on the Madhouse Visitor table. No harm ever comes to you as a result of such visits, which can last for minutes or hours, and you remember each visit when you wake up. Conversations that occur with a visitor can contain any number of things, from messages and insights to nonsense and red herrings, at the DM's discretion. Such conversations are always conducted in a language you can understand, even if the Madhouse visitor can't speaking that language normally.
| d8 |
Madhouse Visitor |
| 1 |
Awakened creature (a Beast or an ordinary plant that has had the Awaken spell cast on it) |
| 2 |
Gnarl |
| 3 |
Baliwog |
| 4 |
Grumminte |
| 5 |
Flesh Atronach |
| 6 |
Dark Seducer |
| 7 |
Golden Saint |
| 8 |
Sheogorath |
Daedric Connection
Your mannerisms and knowledge of daedric customs are recognized by natives of Oblivion, who see you as one of their own. Because of this, friendly daedra are inclined to come to your aid if you are lost or need help in Oblivion.
Wildly Funny
Able to call upon the wild magic of the mad god, you can cast
Hideous Laughter once per long rest without consuming a spell slot, this will not count against the number of spells available to you from class or other features, and the spell is always prepared for you. When cast without consuming a spell slot, you must roll on the
Wild Magic Surge Table if a creature fails its saving throw against the spell. If a creature succeeds when the spell is cast this way, it must roll on the
Wild Magic Surge Table instead.
Regardless of your spellcasting class, the spell uses Charisma as the spellcasting modfier when cast without consuming a spell slot.