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Imperial Sentinel

Medium Human, Guardsman, Lawful Neutral

Armor Class 14 (Imperial Chainmail)
Hit Points 16 3d8+3
Speed: 25 ft

STR

12
( +1 )

DEX

14
( +2 )

CON

13
( +1 )

INT

12
( +1 )

WIS

11
( +0 )

CHA

10
( +0 )

Saving Throws Dexterity (+4)
Skills According to Overall Abilities
Dexterity
Stealth (+4)
Reflex (+4)
Intelligence
Nature (+3)
Languages Common, Dwarfish
Proficiency Bonus +2

Description

The Sentinels are the complementary force to the Footsoldier. They are the watchmen of the fort, the sightline beyond the walls of their homes. The tasks that a Sentinel are given are rather similar to that of their Footsoldier brethren. In fact, they are often synergized with the melee-focused brothers-in-arms, as one can see them quite often while in the company of the common Footsoldier, or even the weaker guards.    When in utility, the Sentinels are dangerous in combination with the Footsoldier. Many battle reports have stated that while the melee soldiers are present, the Sentinels are even more powerful, arming their crossbows faster and releasing with even more speed. Even when they are under fire, the stress never gets to them.   Gear: Refined Crossbow, Standardized Dagger, Imperial Chainmail (M), 30 crossbow bolts.

Actions

Refined Crossbow. +4 to hit, single trgt. 80/320 range. 6 (1d8+2) Piercing damage.
Standardized Dagger. +4 to hit, single trgt. 5 ft range, 4 (1d4+2) Piercing damage.


Created by

IrishCatholic14.

Statblock Type

NPC Sheet

Link/Embed