Homebrew

Netherese Lich King
MEDIUM UNDEAD

A desiccated corpse hovers in the center of the room dressed in rich purple robes. You can faintly see the red glow of it's eyes. On its head it seems to wear a crown that has fused into its head.


Armor Class: 20 (25 with Shield)

Initiative: +3 (13)

Hit Points: 135

Speed: 30ft, 60ft Fly

Challenge: 23 (XP 50000; PB +7)
    MOD SAVE
STR 8 -1 -1
DEX 16 +3 +3
CON 16 +3 +3
    MOD SAVE
INT 22 +6 +13
WIS 20 +5 +12
CHA 16 +3 +3

Skills: Arcana +19, History +12, Insight +9, Perception +9

Resistances: Cold, Necrotic, Lightning

Immunities: Poison, Non-Magical weapons

Senses: Truesight 120 ft., Passive Perception 19

Languages: Common, Netherese, Celestial, Infernal, Elvish, Deep Speech


Traits

Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.   Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). The lich has the following wizard spells prepared: Cantrips (at will): mage hand, prestidigitation
1st level (5 slots): detect magic, magnify gravity, chromatic orb
2nd level (4 slots): scorching ray, detect thoughts, invisibility, mirror image
3rd level (4 slots): animate dead, dispel magic, fireball (as 7th level)
4th level (4 slots): blight, dimension door
5th level (4 slots): cloudkill (as 7th level), cone of cold (as 7th level)
6th level (3 slot): circle of death, eyebite, Fizbans platinum shield
7th level (2 slot): finger of death, plane shift
8th level (2 slot): Abi Dalzims horrid wilting, power word stun, antimagic field
9th level (2 slot): time stop, time ravage


Actions

Paralyzing Touch. Melee Spell Attack: 1d20+12 to hit, reach 5 ft., one creature. Hit: 10 3d6 cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Ray of Frost. 1d20+12 , on hit 4d6 Cold damage, lose 10ft of movement.


Reactions

Shield. Get +5 to AC until the start of the Lichs next turn.   4/Counterspell. Spells 3rd level or lower are automatically cancelled. 4th level and up must succeed a DC10 + Spell level using their spellcasting modifier  

Legendary Actions

The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The lich regains spent legendary actions at the start of its turn.   Cantrip. The lich casts a cantrip.   Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.   Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the lich’s gaze for the next 24 hours.   Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 ( 6d6 ) necrotic damage on a failed save, or half as much damage on a successful one.


Created by

nasandre.

Statblock Type

Monster/NPC

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