| Subclass | Life Domain |
| Level | 10 |
| Hit dice | 10/10 |
| 1d8+2 | |
| W | Pr | Weapon / Attack | AB | Abi | Dmg | Dmg Type |
|---|---|---|---|---|---|---|
| Wild magit mace (see table) | +5 | STR | 1d6+1 | Bludgeoning | ||
| Spear | +5 | STR | 1d6+1 | Piercing | ||
| Properties: thrown(20/60ft), versatile (1d8) | Sap | |||||
| Mace of Wounding +1 | +6 | STR | 1d6+1 | Bludgeoning | ||
| Properties: Target takes 2d6 extra necrotic and must succeed DC 15 CON save or be unable to regain HP for 1min | Sap | |||||
| W | T | Armor | AC | D | Properties |
|---|---|---|---|---|---|
| chain shirt | 13 | ||||
| +1 shield | +3 |
| P/E | Bonus | Skill | Abi |
|---|---|---|---|
| +0 | Acrobatics | DEX | |
| +5 | Animal Handling | WIS | |
| +0 | Arcana | INT | |
| +1 | Athletics | STR | |
| +1 | Deception | CHA | |
| +0 | History | INT | |
| +9 | Insight | WIS | |
| +1 | Intimidation | CHA | |
| +0 | Investigation | INT | |
| +9 | Medicine | WIS | |
| +0 | Nature | INT | |
| +5 | Perception | WIS | |
| +1 | Performance | CHA | |
| +1 | Persuasion | CHA | |
| +4 | Religion | INT | |
| +0 | Sleight of Hand | DEX | |
| +0 | Stealth | DEX | |
| +5 | Survival | WIS |
+8
Expertise Bonus |
+4
Proficiency Bonus |
Proficient in calligrapher's tools
Proficiency in simple and martial weapons
Armor training: everything
Divine strike: once per turn when an enemy is hit with attack roll cause the target to take 1d8 necrotic or radiant damage
Channel divinity:
Divine spark: 2d8 healing or necrotic/radiant with con saving throw (half on succeed)
Turn undead: Each undead withing 30ft makes wis saving throw and on fail runs as far as possible and gains frightened and incapacitated, can roll d8s equal to wisdom modifier, each undead that failed the saving throw takes that amount of radiant damagee
4 Cantrips
15 prepared spells
domain spells:
lvl1: bless, cure wounds
lvl2: aid, lesser restoration
lvl3: mass healing word, revivify
lvl4: Death ward, aura of life
lvl5: Greater restoration, Mass cure wounds, Circle of power
prepared spells:
lvl1: bane, detect magic, detect poison and disease, healing word, guiding bolt
lvl2: calm emotions, hold person, prayer of healing
lvl3: beaon of hope, dispel magic, sending
lvl4: guardian of faith, banishment
lvl5: flame strike