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Homebrew

The Conjurer's Top Hat

Wondrous Item

Varies Requires Attunement

While wearing this hat, you gain a +1 bonus to Charisma saving throws & have advantage on Charisma (Performance) checks.

The hat has one charge. As an action, you use the charge to cast the spell Find Familiar by reaching inside the hat & pulling out a rabbit (it uses the statistics of a rat). All expended charges return at the dawn of the next day.

Upgrades

This top hat can be upgraded when the wielder performs great deeds of wonder while attuned to it. You must complete two of the following deeds:

  • You successfully pass three Charisma (Performance) checks within a 24-hour period.
  • You successfully use your familiar to aid you at least three times during combat. This includes having it perform the Help action, activate a trap, deliver one of your spells, or something similar that your DM agrees meets the criteria.
  • You roll a natural 20 while making a Charisma saving throw or a Charisma (Performance) check.

With each successful deed completed, the hat gains an additional charge. You also gain the options to cast the spells Misty Step or Spray of Cards, each requiring two charges to cast.

A black, fur felt top hat with a silken band, rim, & interior. It smells vaguely of cheap pomade & rabbit.





Weight: 1 lb.


Created by

Baron_Imperious2.

Statblock Type

Item

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