Weapon
Common
Mods
Grip
Knuckles
Special Maneuvers
Feint - Make one attack with your offhand as a Bonus Action, dealing 1d6 AP III Bludgeoning damage and allowing you to distance or reposition yourself by 5 feet without provoking an opportunity attack while raising your evasion by your Proficiency Bonus. Once you have used this maneuver, you must wait until after the end of your next turn before using it again.
Hook - Make a strong attack with your main hand for 1d8 AP IV Bludgeoning damage and inflict Stagger on your opponent, preventing them from taking reactions until the start of your next turn.
Jabs - Make two attacks with your offhand as a Bonus Action for 1d6 AP III Bludgeoning damage each, for each attack that lands, reduces target Evasion by 1 until the end of your next turn. Once you have used this maneuver, you must wait until after the end of your next turn before using it again.
Uppercut - Make an upwards attack with your main hand for 1d8 AP IV Bludgeoning damage, target must make a Strength saving throw against a DC equal to 8 + Your Proficiency Bonus + Strength modifier or be pushed backwards 5 feet.
Special Properties:
Armor Piercing III
Light - Allows for an attack as a bonus action if this weapon is held in your offhand
Staggering - Prevents targets from taking Reactions upon successful attacks until the start of your next turn
Unarmed
Weight: 1 each
Handling: 1-handed, 1 in each hand
A full gauntlet comprised of leather bindings and reinforced with metal studs and plates, the caestus is an ancient design, harking back to the Khadisar Empire's arenas, given a new lease on life. Its devious, but simple design will give any pugilist a major edge in a fight. It augments unarmed attacks and comes in pairs, and carries more mass behind it than a pair of brass knuckles.
Type |
Damage |
Damage |
Range |
Martial Melee |
1d8 |
Bludgeoning |
Melee |
Weight: 1lb