D&D 5e Dungeon Master's Guide
Staff
Rare Divine, Natural, Negative Energy Requires Attunement
Staff (arcane or druidic focus), (requires attunement by a cleric, druid or warlock)
Enchantment
This staff has 3 charges and regains 2 expended charges daily at dawn.
While attuned to this staff and wielding it, you can cast the Chill Touch and Shillelagh cantrips using your spell casting ability and saving throw, and you may use this staff as an arcane or druidic spellcasting focus.
The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.
Weapon Properties
Versatile (1d8)
Weapon Skills
Trip, Zone
Weapon Passive
Toppling
Based on Heliana's Guide crafting rules
Crafting Type | Tool Proficiency | Time | Craft DC | Essence | Material Needed |
---|---|---|---|---|---|
Crafting | Carpenter's Tools | 80 hours (10 Workdays) | DC 18 Arcana Check | Robust Essence (Rare) | 1 lb. Dark Slagg |
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 / 1d8 Versatile | Bludgeoning | Melee |
Cost: 1,701 gp
Weight: 4