Homebrew
The sons of the nobility are trained to ride armoured griffins and are equipped with the finest armour and weapons. These warriors, who were trained from a young age in swordplay and magic, are the shock troops of the Royal Army.
A wing of Griffin Riders can dive from the clouds in a devastating charge against their enemies.
| MOD | SAVE | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 16 | +3 | +3 |
| CON | 14 | +2 | +2 |
| MOD | SAVE | ||
| INT | 12 | +1 | +1 |
| WIS | 12 | +1 | +1 |
| CHA | 20 | +5 | +5 |
Bonded Weapon. The wielder has bonded magically with a weapon and cannot drop it. They can summon or dismiss the weapon with a Free Action and they use their Spell Attack Bonus as their Attack Bonus if higher.
Make two weapon attacks or cast a Spell.
Rapier. Melee Weapon Attack: 1d20+9 , on hit 1d8+5 piercing damage.
Javelin.: Thrown Weapon Attack: 1d20+3 , on hit 1d6+2 piercing damage.
When mounted on the Griffin:
Multiattack (Lance attack, bite and a claw attack)
Lance. Melee Weapon Attack, 10ft range: 1d20+9 , on hit 1d10+5 piercing damage.
Beak. Natural Weapon, 5 ft., 1d20+6 to hit, on hit: 1d8+4 piercing damage.
Claw. Natural Weapon, 5 ft., 1d20+6 to hit, on hit: 2d6+4 slashing damage.
Aerial Charge! The rider can move up to 120 ft without provoking Opportunity Attacks and at the end of the move makes a Lance attack at Advantage: 1d20+9 , on hit: 2d10+5 piercing damage.
Divine Smite 3/day: add 2d8 Radiant damage to a succesful melee weapon attack.
Spellcasting Modifier Charisma, Spell Attack +9, DC18
At Will: Booming Blade, Green-Flame blade, Sword Burst
1/day each: Compelled Duel, Wrathful Smite
Divine Favor: add 1d4 radiant damage Mount/Dismount Griffin