Zangor Crocbane
Level 8 (0/48000 XP for level-up)
Background Apex Hunter
Size Medium
Species Marrowkin (Mire Lineage)
fighter
Subclass Bog Reaver
Level 8
Hit dice 8/8
1d10+3

STR 18
+4
STR save: +14
DEX 12
+1
DEX save: +2
CON 16
+3
CON save: +12
INT 10
+0
INT save: +0
WIS 12
+1
WIS save: +2
CHA 10
+0
CHA save: +0

Initiative (DEX)
+2
Speed
30 ft. walk and swim
Passive Perception
28
Heroic Inspiration
Armor Class (AC)
3
shield
Hit Points
87 / 87
Death Saves
Succeeded
Failed
Exhaustion


Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Crocbane Cleaver +15 STR 2d6+1+4+4 slashing
  Properties: heavy, two handed Cleave
Unarmed Strike / Grapple +15 STR 1+4+4 bludgeoning
Armor ( AC Mod: +1 )
W T  Armor AC D Properties
Reinforced Leather-and-Scale Armor 14+1
shield +2
Skills
P/E Bonus Skill Abi
+1 Acrobatics DEX
+1 Animal Handling WIS
+0 Arcana INT
+14 Athletics STR
+0 Deception CHA
+0 History INT
+1 Insight WIS
+6 Intimidation CHA
+0 Investigation INT
+1 Medicine WIS
+0 Nature INT
+8 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+0 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+8 Survival WIS

+6 Expertise Bonus
+3 Proficiency Bonus
Spell Book
Money
Copper: 0, Silver: 45, Electrum: 0, Gold: 220, Platinum: 0
Treasure and Equipment
Equipped

• Crocbane Cleaver
• Scale Mail
• Shield
• Bone-Tooth Necklace

Adventuring Gear

• Explorer’s Pack
• 50 ft. hempen rope
• Hunting knife
• Trophy fangs & bone charms
• Flint and steel
• Waterskin
• 5 days rations
• Pitons & hammer
• Climbing kit (swamp modified)
• Net (useful for swamp hunts)
Proficiencies, Languages, and Talents
Marrowkin Traits

Dense Frame (count as one size larger for carrying)

Apex Instinct (Survival proficiency, advantage tracking larger creatures)

Hard-Boned (Reduce bludgeoning damage by PB once per long rest)

Fighter Features

Fighting Style

Second Wind

Action Surge

Extra Attack (2 attacks)

Indomitable

Bog Reaver Features (Level 8)

Swamp Strider (ignore swamp difficult terrain)

Apex Grappler (count as larger for grappling)

Predator’s Mark

Reaver’s Grip

Predator Dice (1d6)

Languages

Common
One additional language (from species)

Proficiencies

Armor: All armor, shields
Weapons: Simple and martial
Saving Throws: STR, CON

Expertise

If Bone-Tooth Necklace (Dormant) active:
Double proficiency in Intimidation
Features & Traits
FEATURES & TRAITS

(Level 8 Fighter — Bog Reaver, Marrowkin)

Species: Marrowkin

Dense Frame
You count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.

Apex Instinct
You have proficiency in Survival.
You have advantage on checks to track creatures larger than you.

Hard-Boned
When you take bludgeoning damage, you can reduce it by your proficiency bonus (+3).
Once per long rest.

Languages
Common + one additional language.

Class: Fighter (Level 8)

Fighting Style
(Assumed: Defense)
+1 AC while wearing armor.

Second Wind
Bonus Action.
Regain 1d10 + 8 HP.
1/Short Rest.

Action Surge
Take one additional action on your turn.
1/Short Rest.

Extra Attack
You attack twice when you take the Attack action.

Indomitable
Reroll a failed saving throw.
1/Long Rest.

Subclass: Bog Reaver
Level 3 — Bog Fury

Swamp Strider
Ignore difficult terrain caused by mud, marsh, or shallow water.

Apex Grappler
Count as one size larger for grappling.
Your speed is not reduced when moving a creature your size or smaller while grappling.

Predator’s Mark
Once per turn when you hit a Large or larger creature, you may mark it until the start of your next turn.
The next time you hit it before the mark ends, it takes +1d6 damage.
Only one creature can be marked at a time.

Level 7 — Reaver’s Grip

Crushing Hold
At the start of your turn, a creature grappled by you takes 4 damage (STR mod).

Predator Dice
Once per turn when you hit a Large or larger creature, deal +1d6 damage.
Cannot apply on the same attack as Predator’s Mark.

Magic Items
Crocbane Cleaver (Awakened)

+1 to hit and damage
Once per turn:
+1d6 slashing (or +2d6 vs Large+)

Bone-Tooth Necklace (Dormant)

Proficiency in Intimidation.
If already proficient, double proficiency bonus.
Class Resources

Second Wind:
1 use per short rest
Heals 1d10 + 8 HP

Action Surge:
1 use per short rest

Indomitable:
1 use per long rest

Predator’s Mark (Bog Reaver):
Once per turn vs Large+
Next hit deals +1d6 damage

Predator Dice:
1d6 once per turn vs Large+
Cannot stack on same attack as Predator’s Mark

Crushing Hold:
Grappled creature takes STR mod (4) damage at start of your turn
Backstory

Born to a marshwarden family, Zangor grew up defending trade routes through the Blackmire Delta. His life changed when a colossal, semi-divine crocodilian—later called The Mire Tyrant—destroyed his settlement. Zangor hunted it for two years before finally killing it alone, earning both fame and a curse of expectation.




Allies & Organizations

Blackmire Marshwardens (strained but respectful ties)


Frontier Trade Consortium (occasional contracts)


Independent Monster Hunters (loose network, mutual aid)



Adventuring Motivation

To ensure no settlement suffers the fate his did—and to prove his victory was more than luck.






™ & © Wizards of the Coast - D & D 5e Character Sheet v3.04, made by Tillerz - Updated: 2025-06-11

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