Monster Manual 2024

Scout Captain
MEDIUM HUMANOID

Treasure: Implements, Individual

Watchers and Wanderers

Armor Class: 15

Initiative: +5 (15)

Hit Points: 66 12d8+12

Speed: 30 ft., Climb 30 ft.

Challenge: 3 (XP 700; PB +2)
    MOD SAVE
STR 11 +0 +0
DEX 16 +3 +5
CON 12 +1 +1
    MOD SAVE
INT 14 +2 +4
WIS 15 +2 +2
CHA 11 +0 +0

Skills: Perception +5, Stealth +7, Survival +5

Gear: Longbow, Shortsword, Studded Leather Armor

Senses: Passive Perception 16

Languages: Common plus one other language


Actions

Multiattack. The scout makes two attacks, using Shortsword or Longbow in any combination.   Shortsword. Melee Attack Roll: +5, reach 5 ft. Hit: 6 ( 1d6+3 ) Piercing damage, plus 10 ( 3d6 ) Piercing damage if the attack was made with Advantage.   Longbow. Ranged Attack Roll: +5, range 150/600 ft. Hit: 7 ( 1d8+3 ) Piercing damage, plus 10 ( 3d6 ) Piercing damage if the attack was made with Advantage.


Bonus Actions

Aim. The scout has Advantage on the next attack roll it makes during the current turn.


Reactions

Uncanny Dodge. Trigger: The scout is hit by an attack roll.
Response: The scout halves the damage (round down) it takes from that attack.


Created by

Guardaboschi.

Statblock Type

Monster/NPC

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