Monster Manual 2024
| MOD | SAVE | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 15 | +2 | +2 |
| CON | 12 | +1 | +1 |
| MOD | SAVE | ||
| INT | 13 | +1 | +1 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Pack Tactics. The jackalwere has Advantage on an attack roll against a creature ifat least one of the jackalwere's allies is within 5 feet of the creature and the ally doesn't have the lncapacitated condition.
Multiattack. The jackalwere makes two Rend or Slam attacks.
Rend (Jackal or Hybrid Form Only). Melee Attack Roll: +4, reach 5 ft. Hit:5 ( 1d6+2 ) Piercing damage.
Slam (Humon or Hybrid Form Only). Melee Attack Roll: +4, reach 5 ft. Hit: 4 ( 1d4+2 ) Bludgeoning damage.
Sleep Gaze (Rechorge 5-6). Wisdom Saving Throw: DC 10, one creature the jackalwere can see within 30 feet (Constructs and Undead succeed automatically).
Failure: the target has the Unconscious condition for 10 minutes or until it takes damage or a creature within 5 feet of it takes an action to wake it.
Success: The target is immune to this jackalwere's Sleep Caze for 24 hours.
Shape-Shift. The jackalwere shape-shifts into a Medium human or a Medium jackal-humanoid hybrid, or it returns to its true form (that of a Small jackal). Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.