Homebrew
In their natural form, steel dragons were especially feline in their movements and stature. As adults, their scales shone like burnished steel and they usually smelled like wet metal. The scales of younger dragons were a darker blue-grey and less lustrous. Their wings consisted of overlapping blades that resembled feathers, and the scales on their chests resembled shields. Their faces were highly expressive and sometimes appeared human-like. They had many long spines around their faces that gave them the appearance of having hair. Steel dragons in humanoid form usually kept their true identities secret. However, they always had at least one visual indication of their true nature, such as steel-grey hair, eyes or tattoos.
| MOD | SAVE | ||
|---|---|---|---|
| STR | 27 | +8 | +8 |
| DEX | 14 | +2 | +9 |
| CON | 25 | +7 | +7 |
| MOD | SAVE | ||
| INT | 18 | +4 | +4 |
| WIS | 18 | +4 | +4 |
| CHA | 22 | +6 | +13 |
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Change Shape. The dragon magically polymorphs into a humanoid or beast with a Magic Action that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Silver Tongued. It gains Advantage on Charisma based checks.
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Dissonant Whispers (level 4). Rend. Melee Attack Roll: 1d20+15 , reach 10 ft. Hit: 17 2d8+8 Slashing damage plus 9 2d8 Acid damage. Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 90-foot-long, 10-foot-wide Line. Failure: 67 15d8 Acid damage. Success: Half damage. Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 21, 1d20+13 to hit with spell attacks): At Will: Detect Magic, Fear, dissonant whispers (level 4 version) 2/Day Each: synaptic static, dominate person 1/Day Each: power word stun, befuddlement
Counterspell 3/Day. - You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 5th level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.
Glimmering Scales. Wisdom Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: The creature receives the Incapacitated condition until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn. Frightful Presence. The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn. Pounce. The dragon can move up to half its Speed, and it makes one Rend attack.