Tellus' Standard Reference

Raised in Craysilt

Ability Scores: Intelligence +1, Charisma +1

Feat: Prodigy

Skill Proficiencies: Insight, Deception

Tool Proficiency: Choose one: Forgery Kit, Calligrapher’s Supplies, or Thieves’ Tools

Equipment: A set of common clothes appropriate to your status band, a faded or current status armband, a small notebook of copied rules and notices, a forgery kit or chosen tool, and a pouch containing 10 gp.

You grew up in a city where rules were air and silence was safety. You learned early how to stand, where to sit, when to speak, and when not to exist at all. Authority was never abstract to you; it had a uniform, a desk, and a stamp. Whether you served the system, slipped through its cracks, or quietly planned your exit, Craysilt shaped you into someone who understands that power rarely announces itself loudly.

Feature: Paper is Power

You know how official systems think. When dealing with guards, clerks, inspectors, or other bureaucratic authorities, you can usually determine who actually has decision-making power and who is merely enforcing procedure.

In addition, you can secure minor legal accommodations for yourself and your companions such as temporary permits, audience requests, or delayed inspections, provided you do not openly break the law or draw significant attention. These accommodations never last indefinitely and may create future obligations.

The Empire does not forget favors. Neither do you.

Suggested Characteristics

Use these tables or roll to reflect how Craysilt taught you to survive.
RollPersonality Trait
1I speak carefully, even among friends
2I always know where the exits are
3I follow rules instinctively, then decide which ones matter
4I’m unfazed by authority figures; I’ve seen worse behind desks
5I collect small details others ignore
6I smile when nervous. It confuses people
RollIdeal
1Order. Chaos hurts the innocent first. (Lawful)
2Freedom. Control only works if people accept it. I don’t. (Chaotic)
3Survival. Ideals are luxuries; staying alive is not. (Neutral)
4Justice. Laws are tools. They should cut the right way. (Good)
5Stability. Change must be managed carefully. (Lawful)
6Truth. Someone has to remember what really happened. (Any)
RollBond
1I left someone behind who couldn’t leave Craysilt.
2A guild, office, or household still thinks I belong to them.
3I carry papers that would ruin someone important.
4I owe my freedom to a quiet favor I never repaid.
5I protect others who don’t know how to navigate the system.
6I keep records, even when it’s dangerous.
RollFlaw
1I hesitate too long before acting openly.
2I expect betrayal and sometimes cause it.
3I struggle to trust unregulated kindness.
4I freeze when rules suddenly don’t apply.
5I underestimate people who seem powerless.
6I still think like the city is watching.

Created by

harldawg.

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