Monster Manual 2024
| MOD | SAVE | ||
|---|---|---|---|
| STR | 10 | +0 | +3 |
| DEX | 18 | +4 | +7 |
| CON | 14 | +2 | +2 |
| MOD | SAVE | ||
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +5 |
| CHA | 17 | +3 | +6 |
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier. Melee Attack Roll: +7 reach 5 ft.
Hit: 13 ( 2d8+4 ) Piercin gdamage, and the pirate has Advantage on
ll the next attack roll it makes before the end of this turn.
Pistol. Ranged Attack Roll: +7, range 30/90 ft.
Hit 15 ( 2d10+4 ) Piercing damage.
Captain's Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet.
Failure: The target has the Charmed condition until the start of the pirate's next turn.
Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon.
Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against
the triggering creature if within range.