Abbadon's Curse Tree
Tier 1 - (Levels 2-10)
Curse of Restoration -The target's body becomes more reciprocated to healing effects. Any type of healing has x3 multiplier.
Curse of Hallucination - The target becomes trapped in their own mind, creating a twisted, warped reality of terror. This renders the target incapable of fighting and vulnerable to all attacks.
Curse of Plague - The target's body rejects any healing, vomiting any type of medicine.
Curse of Resilience - The target becomes immune to any types of poisoning and gains advantage on constitution saving throws.
Curse of Exhaustion - The target rapidly develops stages of exhaustion if they do not give into deep sleep.
Curse of Confusion - The target develops amnesia, potentially forgetting short-term or long-term memories and becoming vulnerable to persuasion or deception attempts.
Curse of Paranoia - The target suffers from a severe drop in confidence in their surroundings, fear overtaking them. This could lead to the target becoming feared into inaction or lashing out.
Curse of Repetition - The target is forced to repeat an action (ex: laughing, hiccuping, farting, squatting, etc)
Curse of Vertigo - The target sees double of their surroundings, causing disadvantage on all attacks and applying nausea.
Tier 2 - (Levels 12+)
Curse of Suffering - Deal a stacking
d20+30 necrotic damage per action taken without ridding the curse, up to 8d20+30 necrotic damage.
Curse of Extraction - Siphon life force from the target for a passive
2d20 health back to you and your party each turn.
Curse of the Locust - Summon insects under the skin of the target, causing them to eat away at the target's organs for
1d100 passive damage per turn.
Notes
all of these are subject to buffs just FYI but in general:
Range: melee, your finger tips must touch the target
Timing: basically instanteneous, just takes a few seconds to channel
Effect: this one will depend on the effect, but most effects will last until a long-rest or cured via exorcism or other cures
Usage: Each curse takes a long rest to replenish
Get a new curse every 2 levels