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Goblin Warrior in Dungeons & Dragons 5e

Goblin Warrior

Small Goblin, Front Infantry, Lawful Evil

Armor Class 13 (Hide Armor)
Hit Points 26 4d8+8
Speed: 30 ft

STR

13
( +1 )

DEX

12
( +1 )

CON

14
( +2 )

INT

6
( -2 )

WIS

8
( -1 )

CHA

7
( -2 )

Saving Throws Dexterity (+3)
Skills According to Overall Abilities
Strength
Athletics (+3)
Senses Redvision
Languages Common, Goblin
Challenge Rating 1/8
Proficiency Bonus +2

Description

The staple of every Goblin camp and army is going to be full of Goblin Warriors. These fellas are rambunctious forms of what would later become more noble versions of themselves, but are rowdy and almost thug-like. They use their environments to their general advantage and ambush convoys and merchants to their surprise with shocking consistency. Even with their small size, they can intimidate others to do their bidding.   In battle, Goblin Warriors are relatively unimpactful creatures to face, but together they can become more threatening over time. When enemies are surrounded by these little thugs, it can quickly become clear that they are vulnerable to several more attacks after their surrounding effect. The Warrior is typically the second line of assault used by an Ireqwrath or one of the Nobz.   Goblin Warriors are Level II Irithi.   Gear: Mace, Hide Armor (Medium), 4 SP.


Unique Traits.
Pack Tactics.
When an ally to the Goblin Warrior is within 5 feet of the target, the Warrior gains advantage so long as the ally isn't incapacitated.

Actions

Mace. +3 to hit, single target. 5 ft. range, 4 1d6+1 Bludgeoning damage.


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