Crimson Transfusion(Hemomancy)
3-level Necromancy
Casting Time: 1 action
Range/Area: 60ft
Components: V, S
Duration: Instantaneous
You release a surge of your own vitality, sharing it among your allies. Choose up to six creatures you can see within range. Each target regains Hit Points equal to 2d4 + your spellcasting ability modifier.
You then take Necrotic damage equal to half the total number of Hit Points restored by this spell. This damage ignores Resistance and Immunity and can't be reduced, prevented, redirected, or transferred in any way.
Amplify 2. When you amplify this spell, each creature healed by this spell regains additional Hit Points equal to your Proficiency Bonus and gains a 10-foot bonus to its Speed until the start of your next turn.
Available for: Sanguimancer