Prerequisites: Spellcasting or Sorcery Class Feature
When you cast a spell that deals fire or radiant damage, you can cause it to flare brightly. To do so, you must expend a spell slot of two levels higher than normal and choose a creature targeted by the spell. The target must make a Constitution saving throw, being blinded for 1 minute on a failure (save ends). If you are a sorcerer, you can spend 1 additional sorcery point to cause a spell to be a blinding spell.
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