Cadwin Ward
Skill Proficiencies: Water Vehicles, Light Armor, Medium Armor, Simple Weapons, Martial Weapons.
Tool Proficiencies: Navigators Tools, Alchemists Tools.
Lifestyle: Poor
Languages: Common, Celestial
Equipment: Studded Leather, Longsword (1d8/10), Hand Crossbow (1d6), 19 bolts, Common Clothes, Carved Fang, 50 feet silk rope, belaying pin
Explorers Pack: Includes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, a waterskin, 50 feet of rope strapped to the side.
Features: Dark Vision
Celestial Resistance (resistance to radiant and necrotic damage)
Healing Hands (Restore Hp = current level. 1 use, recharge after a long rest)
Light Bearer (gives light cantrip)
Hunters Bane (Advantage on wisdom Survival checks when tracking fey, fiends, and undead. Also an advantage to intelligence on checks to recall information on them.)
Ship's Passage (Can call in favors to get passage on ships)
Great Weapon Fighting (When rolling a 1 or 2 for damage while using a 2 handed or versatile weapon, reroll the dice and use the new roll)
Personality Trait: I never pass up a friendly wager. Especially if I can get something out of it.
Ideal: Mastery: I am a predator, and the other ships are my prey.
Bond: I was cheated out of my fair share of the profits, and I will get my due.
Flaw: Once I start drinking its hard to stop.