Lyceum Student
Overview: You most likely came up through money or a family of
social prestige somewhere in the world, as tuition at
the Alabaster Lyceum is not inexpensive. Your interests
and pursuits have brought you to the glittering halls of
Tal’Dorei’s highest place of learning, soaking in all and
every lesson you can to better make your mark on the
world (or at least you should be, but every class has its
slackers). However, the call to adventure threatens to pull
you from your studies, and now the challenge of balancing
your education with the tide of destiny sweeping you away
is looming.
You may have come to better research and understand
the history and lore of Exandria and the lands you now
call home, perhaps seeking a future here at the Lyceum as
a professor. You could also have been drawn by the promise
of prosperity in politics, learning the inner workings of
government and alliances to better position yourself as a
future writer of history. Perhaps you’ve discovered a knack
for the arcane, coming here to focus on refining your
spellcraft in the footsteps of some of the finest wizards
and sorcerers in days of yore.
Skill Proficiencies: Your choice of two from among Arcana, History, and Persuasion.
Tool Proficiencies: Two of your choice.
Languages: Two of your choice.
Equipment: A set of fine clothes, a lyceum student
uniform, a writing kit (small pouch with a quill, ink,
folded parchment, and a small penknife), and a belt
pouch containing 10g.
Features: Feature: Student Privilege
You’ve cleared enough lessons, and gained an ally or two
on staff, to have access to certain chambers within the
Lyceum (and some other allied universities) that outsiders
would not. This allows use of any Tool Kit, so long as
the Tool Kit is used on the grounds of the Lyceum and is
not removed from its respective chamber (each tool kit is
magically marked and will sound an alarm if removed).
More dangerous kits and advanced crafts (such as use
of a Poisoner’s Kit, or the enchanting of a magical item)
might require staff supervision. You may also have access
to free crafting materials and enchanting tables, so long
as they are relatively inexpensive, or your argument for
them is convincing (up to the staff’s approval and DM’s
discretion).
Suggested Characteristics: Use the tables for the Sage background in the Player’s
Handbook as the basis for your traits and motivations,
modifying the entries when appropriate to match your
pursuits at the Lyceum. Your bond is likely associated
with your goals as a student, and eventually a graduate.
Your ideal probably involves your hopes in using the
knowledge you gain at the Lyceum, and your travels as an
adventurer, to tailor the world to your liking.