Grinner Background
Overview: The Golden Grin began in the far-off land of Tal'Dorei,
trading secret messages through a network of bards
and minstrels to undermine an iron-fisted king's authoritarian
rule. Today, Tal'Dorei is a relatively peaceful
republic, and some Grinners have grown restless while
waiting for tyranny to raise its ugly head again. A contingent
of such Grinners traveled to the Menagerie Coast
and set up a network of secret bases in the cities of the
Clovis Concord, from which they are presently working
their way into the highest echelons of the Dwendalian
Empire.
You are a Grinner. Your goals are to spread freedom
and inspire hope-or, in time, revolution-in the hearts
of the oppressed.
Skill Proficiencies: Deception, Performance
Tool Proficiencies: One type of musical instrument, thieves' tools
Equipment: A set of fine clothes, a disguise kit, a musical instrument of your choice, a gold-plated ring depicting a smiling face, and a pouch containing 15 gp.
Features: FAVORITE CODE-SONG
All members of the Golden Grin have learned a handful
of folk songs in their travels, and use those songs to
send secret codes and alert fellow Grinners to danger.
Choose a favorite song or roll on the Favorite Code Songs table.
| d6 |
Favorite Code Song |
| 1 |
Zan's Comin' Back. This hopeful Tal'Dorei folk song
declares the inevitable return of a just ruler. Use it
to seek out potential allies. |
| 2 |
Blow Fire Down the Coast. A rowdy fighting song
from the Clovis Concord, this ditty talks of blasting
up pirate ships. Use it to encourage battle. |
| 3 |
Hush! Onward Come the Dragons. This Tal'Dorei
folk song recounts the terror in the days after the
invasion of the red dragon called the Cinder King.
Use it to encourage caution in speech and deed. |
| 4 |
Let the Sword Grow Rust. An antiwar anthem from
Marquet, this song has uncertain origins. Use it to
help quell violent encounters. |
| 5 |
Drink Deep, Li'/ Hummingbird. A drinking rondo
from the Menagerie Coast, this song tells the tale
of a young person who drinks so heavily that they
awaken to find they've stowed away on a ship. Use
it to encourage alertness in social situations. |
| 6 |
Dirge for the Emerald Fire. This elven song supposedly
has thousands of obscure verses. Use the first
two verses to spread news of death or defeat. |
FEATURE : BALLAD OF THE GRINNING FOOL
Like every Grinner, you know how to find a hideout.
In any city of 10,000 people or more on the Menagerie
Coast or in the lands of the Dwendalian Empire, you
can play the "Ballad of the Grinning Fool" in a major
tavern or inn. A member of the Golden Grin will find you
and give shelter to you and any companions you vouch
for. This shelter might be discontinued if it becomes too
dangerous to hide you, at the DM's discretion.
This feature must be used with caution, for not all who
know the ballad are your friends. Some are traitors,
counterspies, or agents of tyranny.
Suggested Characteristics: SUGGESTED CHARACTERISTICS
Grinners are trained in the art of secrecy and innuendo,
and are skilled at hiding in plain sight by being the
loudest and brightest person in the room. Their skills
in subterfuge and combat lend themselves well to an adventuring
lifestyle, and traveling with mercenaries and
treasure hunters creates a convenient excuse to journey
through lands bent under tyranny.
Personality Trait: d8 Personality trait
| 1 |
I love the spotlight. Everyone, look at me! |
| 2 |
Give me a drink and I'm your friend. |
| 3 |
Talk to me about yourself. I'm a hell of a listener. |
| 4 |
I hate to start fights, but I love to finish them. |
| 5 |
I can't sit still. |
| 6 |
I'm always humming an old tune from my past. |
| 7 |
When I don't have a reason to smile, I'm miserable. |
| 8 |
I'm lucky like you wouldn't believe. |
Ideal:
1. Revolution. Tyrants must fall, no matter the cost.
(Chaotic)
2. Compassion. The only way to make a better world
is to perform small kindnesses. (Good)
3. Justice. A nation built upon just foundations will
uphold freedom for all. (Law)
4. Expression. Music, joy, and laughter are the keys to
freedom. (Good)
5. Self-Determination. People should be free to do as
they please. (Chaotic)
6. Vigilance. A free people must be carefully taught,
lest they be misled. (Neutral)
Bond: 1. I lost someone important to an agent of the Dwendalian
Empire. That regime will fall.
2. The first people to be hurt by this war will be the
common folk. I need to protect them.
3. Music helped me through a dark time in my life.
Now, I'll use music to change the world.
4. I will be known as the greatest spy who ever lived.
5. All life is precious to me. I know I can change the
world without taking a humanoid life.
6. The elite in their ivory towers don't understand
how we suffer. I intend to show them.
Flaw: 1. I've never lied once in my life. What? No, I 'm not
crossing my fingers!
2. I do everything big! Subtlety? I don't know the
meaning of subtlety! Oh, that's a problem?
3. Being a spy in wartime is painful. I've seen so much
suffering, I think I'm losing my mind.
4. I can't focus on my mission. I just want to carouse
and sing and play!
5. Yeah, that's my name. Yeah, I 'm a Grinner spy. Who
cares about staying undercover?
6. I can't afford to trust anyone. Not. Anyone.