Outside Trello Tower.
Player not in control yet.
Fog.
Almost looks like it is snowing and Winter.
Graffiti.
Damaged sign that flashes a little.
Vincent Bliss's car (A Hearse)
Jay's car which he walks from, a sort of retro Government Sedan type vehicle.
Entrance Hallway -
Player is now given control.
only visited once.
disheveled.
stained.
Similar to silent hill 2 flats.
population sign.
rusted stairs, ascending up into darkness.
Rusty, slow elevator.
cramped other than when going up into the darkness.
Elevator 1 -
Entered from the Entrance Hallway.
Graphite.
Rust.
Missing buttons.
Only entered once.
Level 8 Hallway-
Entered upon exiting the lift.
Very similar to the entrance.
Dark.
Blocked off areas (especially later when the stairs collapse).
More ominous graffiti.
Level 8 connective corridor -
Glass with brown stains.
Cracks.
A little bit like the tunnels connecting parts of Rapture in Bioshock.
Level 8 balcony walk way -
Long.
Distorted view of the city.
different belongings outside the various flats (plants, work boots maybe a bike)
use references images of council estates.
Flat 88 -
dingey,
retro.
sort of early 2000s hacker/conspiracy guy vibes.
use silent hill ref image for size.
Level 9 Hallway -
similar to before with different world building graffiti and details.
Level 10 Hallway -
similar to before with different world building graffiti and details.
Level 10 connective corridor -
similar to before but with different crack shapes.
Perhaps a slight broken bit of window.
Dead bird maybe.
Store Room.
Rusted and disused looking.
Three steel shelfs in a small cubic space.
Messy tool boxes etc.
Flat 106 -
clean compared to 42.
Journalistic stuff around.
Plants.
Framed photos.
Notebooks.
Framed news article on the wall (used for puzzle)
same shape as 88.
Flat 98 -
Disgusting.
Rotting.
Looks like a serial killer lives there.
Mouldy food.
look at RE7 Baker house, Silent Hill 4 and also se7en.
Secret Room -
Only access as an easter egg if a wall is knocked down by the hunter or player.
A ladder up to a small vent.
Bloody corpse of the maintenance officer.
Think the vents in Aliens.
Flat 97 -
Couples home.
Nice vibes turned dark by violence.
eerily abandoned pet stuff.
Family pictures that appear intentionally damaged.
Level 9 Balcony Walkway -
Same as the others with variations on outside items.
Level 9 Connective Corridor.
Same as others with variations in wear and tear and graffiti etc.
Level 11 Hallway -
Similar to before but with a damaged maintenance sign.
Level 11 connective corridor -
Same as before but by far the most unsettling and disheveled.
Level 11 Balcony Walk way -
Similar to before but clearly designed with no public access in mind.
Maintenance room -
Similar to the store room but with a metal desk and PC.
Dirty files.
Rust.
Strange damaged trap door.
Trickle Down Room -
Eldritch.
Mechanical.
Cyberpunk.
Look at Resident Evil 3 (original) final boss room for reference.
Hidden Elevator -
Similar as before but more metallic and wirey.
Clearly not for public use.



I really love how your Locations article brings so many distinct places in your world to life with clear, evocative descriptions that make each setting feel memorable, and I’m curious which of these locations originated first in your imagination and how did it influence the development of the others?