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Zaman

Desiccated

ability score increase: Your Wisdom score increases by 2, and one other ability score of your choice, usually from your original race, increases by 1.
age: 300 years (maturity at the same rate as your original species)
Size: Medium
speed: 25 feet
Languages: You can speak, read, and write Common and one other language of your choice
race features:
Anatomy Same as your original species, but only two usable arms and two usable legs   Creature Type Humanoid and Undead   Size: Medium or Small (same as your original species), chosen when you select this species   Between Life and Death. You are still affected by spells and other effects that normally don’t affect Undead as long as they can affect Humanoids, such as the Cure Wounds spell.   Endless Shamble. You have Advantage on saving throws to avoid or end Exhaustion.   Eternal Legacy. Although you’ve been reborn as a desiccated, traits from your previous life still shine through. During character creation, choose another species presented in this book or a different one. That is the species you were in life. You keep the same size and anatomy as your previous life, as well as one special trait from the species you were in life.
This trait cannot increase your ability scores, provide a feat, or give a Fly, Swim, or Burrow Speed. It also can’t be a trait that grants you access to other special traits, such as the Mycelian’s Symbiotic Assimilation*   Undead Nature. You don’t need to eat, drink, or breathe. You don’t have blood.   Unravel. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead, losing an arm, a leg, or your head in the process (your choice). The body part detaches almost completely from your body, remaining connected by a length of skin or a piece of wrapping that drags behind you.
Your Speed is halved if you’re missing a leg. If you lose both legs, you fall Prone and can't stand up, but can still crawl if you have at least one arm–otherwise, your Speed is 0 feet, and you can’t benefit from any bonuses to Speed. A lost arm can’t be used to interact with or hold items, make attacks, wield weapons, or perform Somatic components for a spell. Without your head, you are Blinded and Deafened.
You can use this trait a number of times equal to half your Proficiency Bonus (rounded down), and you regain all expended uses when you finish a Long Rest. You can reattach any of your lost body parts over the course of a Short or Long Rest, or when targeted by a Lesser Restoration spell or similar magic.

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