Conduit. When you cast a Shaman spell, you can choose for it to originate from you or the Geist. Ghastly Glide. Though the Geist has a fly speed, it can only fly a maximum of 10 feet above a surface. Totemic Bond. You add your PB to any ability check or saving throw the Geist makes.
Spectral Touch. Melee Weapon Attack: + 3 + PB to hit, reach 5 ft., one target. Hit: 1d8 +3 necrotic damage. On hit, the target must succeed on a Wisdom saving throw against your Totemic save DC or be frightened of the Geist until the end of its next turn.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!