GC:VSS'24

Hunting Rifle

FIREARM COMMON AMMUNITION (RANGE 80/320 FT.; BULLET) FIREARM INDUSTRIAL ERA RELOAD (4 SHOTS) TWO‑HANDED PIERCING

Designed for big game, Hunting Rifles are slow but accurate, requiring bolt action operation between every shot.

Range. A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have Disadvantage on the attack roll. You can't attack a target beyond the long range.

Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.

Firearm. You don't add your ability modifier to the weapon's damage, unless otherwise stated. Firearm ammunition is destroyed upon use.

Reload. You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a Bonus Action.

Two-Handed. A Two-Handed weapon requires two hands when you attack with it.

Mastery: Sighted. Attacking at long range with this weapon doesn't impose Disadvantage on your attack rolls. When you hit a creature with an attack using this weapon at long range, you can reroll any of the damage dice and must use the new roll.


 
Type Damage Damage Type Mastery Range
Simple Ranged 2d6 Piercing / None - 80/320 ft
Cost: 150gp

Weight: 8lb

Created by

kaiyrix.

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