Monster Manual 2024
| MOD | SAVE | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 18 | +4 | +4 |
| CON | 14 | +2 | +2 |
| MOD | SAVE | ||
| INT | 13 | +1 | +1 |
| WIS | 19 | +4 | +4 |
| CHA | 15 | +2 | +2 |
Amphibious. The merfolk can breathe air and water.
Multiattack. The merfolk makes two Aquatic Burst attacks.
Aquatic Burst. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 60 ft.
Hit: 20 ( 3d10+4 ) Cold damage. lf the target is a Large or smaller creature, it has the Prone condition.
Spellcasting. The merfolk casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 15):
At Will: Elementalism, Light
1/Day Each: Control Water, Create or Destroy Woter
Watery Rebuke. Trigger: An enemy the merfolk can see enters a space within 5 feet of the merfolk.
Response - Strength SavingThrow: DC 15, the triggering enemy.
Failure:14 ( 4d6 ) Cold damage. lf the target is Large or smaller, it is pushed up to 30 feet straight away from the merfolk by conjured water.