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Doctor/Mortician in Dungeons & Dragons 5e

Doctor/Mortician

Overview:
"Science, my boy, is madd up of mistakes, but they are mistakes which it is useful to make, because they lead little by little to the truth." - Jules Verne, Journey to the center of the Earth.   A physician and medicine man, and when that doesn't work out? Bodies burn and bury easy. He has the tools for both of these vocations, though its quite often a ruse for his foul experiments on the freshly dead, and if he can manage it, the still living.
Skill Proficiencies: Nature and medicine
Tool Proficiencies: Alchemist's tools
Lifestyle: Comfortable
Languages: Common, Elvish
Equipment:
Soiled noble clothes, leather apron, Set of specialized knives, 15 gold.
Features:
Grim connections You know where to find hassel free access to fresh corpses necessary for your experiments, and how to move them around without drawing too much attention.
Suggested Characteristics: A doctor is often driven by the search for knowledge. Some doctors seeks the knowlege for good, others for evil, many more just for the sake of progress.
Personality Trait:
Odds and ends from my "experiments" are a good thing to keep around. They are small reminders of my work
Ideal:
I do not trust those less intelligent than I to weild power, especially when I could weild it much more effectively.
Bond:
The implements and tools of my trade hold immeasurable value to me and in their own right.
Flaw:
Deep within me I know that the experiments are just an excuse. The truth is that I enjoy seeing the insides

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