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Dunamantic Potentia in Dungeons & Dragons 5e

Dunamantic Potentia

Wizard (School of Dunamancy)

Starting at 2nd level, you can absorb small amounts of lost potential from others’ spells and use that lost potential to fuel your own dunamancy. You need only spend half of the spellpoint cost (rounded up) of a dunamancy spell to cast it if you were affected by a spell of 1st-level or higher since the end of your last turn.


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