Amorphous. The Ooze can move through a space as narrow as 1 inch wide without squeezing. Spider Climb. The Ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Spell resistance. Advantage on spell saving throws.
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 (1d4-2) bludgeoning damage plus 3 (1d4) acid damage. Animate potion. The Alchemist Ooze can bring any liquid (up to one pint) of liquid to life as a tiny Liquid Ooze. This Liquid Ooze lives for only an hour. This ability can only be used if there is less then 10 Liquid Ooze within 500ft. Familiar option for the Witch Doctor of the Alchemist Coven.
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