Information Operations (Sowing Rumors, Propaganda)

Swaying public opinion can be an effective way to bring down a villain or elevate a friend. Spreading rumors is an efficient, if underhanded, way to accomplish that goal. Well-placed rumors can increase the subject’s standing in a community or embroil someone in scandal. A rumor needs to be simple, concrete, and hard to disprove. An effective rumor also has to be believable, playing off what people want to believe about the person in question.   Resources. Sowing a rumor about an individual or organization requires a number of days depending on the size of the community, as shown in the Sowing Rumors table. In a town or city, the time spent must be continuous. If the character spreads a rumor for ten days, disappears on an adventure for another few days and then returns, the rumor fades away without the benefit of constant repetition.  

Sowing Rumors

Settlement SizeTime Required
Village2d6 days
Town4d6 days
City6d6 days
  The character must spend 1 gp per day to cover the cost of drinks, social appearances, and the like.   Resolution. At the end of the time spent sowing the rumor, the character must make a DC 15 Charisma (Deception or Persuasion) check. If the check succeeds, the community’s prevailing attitude toward the subject shifts one step toward friendly or hostile, as the character wishes. If the check fails, the rumor gains no traction, and further attempts to propagate it fail.   Shifting a community’s general attitude toward a person or organization doesn’t affect everyone in the community. Individuals might hold to their own opinions, particularly if they have personal experience in dealing with the subject of the rumors.  

Information Operations Complications

d6Complication
1A bounty equal to your spend is offered for information about your activities.*
2An unknown person contacts you, threatening to reveal your activities if you don’t render a service.*
3Your target is politically or financially ruined by your activities.
4Someone who knows of your activities has been arrested on an unrelated matter.*
5Your information finds itself in an easily identified source that may be traced back to you.
6Your victim calls in a favor from a leader, doubling the possibility you are found out.

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